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diff --git a/Source/FieldSolver/FiniteDifferenceSolver/FiniteDifferenceAlgorithms/YeeAlgorithm.H b/Source/FieldSolver/FiniteDifferenceSolver/FiniteDifferenceAlgorithms/YeeAlgorithm.H
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+#ifndef WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_
+#define WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_
+
+struct YeeAlgorithm {
+
+ void InitializeStencilCoefficients( std::array<Real,3> cell_size,
+ amrex::Gpu::ManagedVector<amrex::Real> stencil_coefs_x,
+ amrex::Gpu::ManagedVector<amrex::Real> stencil_coefs_y,
+ amrex::Gpu::ManagedVector<amrex::Real> stencil_coefs_z ) {
+
+ // Store the inverse cell size along each direction in the coefficients
+ stencil_coefs_x.resize(1);
+ stencil_coefs_x[0] = 1./cell_size[0];
+ stencil_coefs_y.resize(1);
+ stencil_coefs_y[0] = 1./cell_size[1];
+ stencil_coefs_z.resize(1);
+ stencil_coefs_z[0] = 1./cell_size[2];
+ }
+
+ AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
+ amrex::Real UpwardDx(
+ Array4 const F, int const i, int const j, int const k,
+ Real const* coefs_x, int const n_coefs_x ) {
+
+ amrex::Real inv_dx = coefs_x[0];
+ return inv_dx*( F(i+1,j,k) - F(i,j,k) );
+ };
+
+ AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
+ amrex::Real DownwardDx(
+ Array4 const F, int const i, int const j, int const k,
+ Real const* coefs_x, int const n_coefs_x ) {
+
+ amrex::Real inv_dx = coefs_x[0];
+ return inv_dx*( F(i,j,k) - F(i-1,j,k) );
+ };
+
+ AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
+ amrex::Real UpwardDy(
+ Array4 const F, int const i, int const j, int const k,
+ Real const* coefs_y, int const n_coefs_y ) {
+
+ #if defined WARPX_DIM_3D
+ amrex::Real inv_dy = coefs_y[0];
+ return inv_dy*( F(i,j+1,k) - F(i,j,k) );
+ #elif (defined WARPX_DIM_XZ)
+ return 0; // 2D Cartesian: derivative along y is 0
+ #endif
+ };
+
+ AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
+ amrex::Real DownwardDy(
+ Array4 const F, int const i, int const j, int const k,
+ Real const* coefs_y, int const n_coefs_y ) {
+
+ #if defined WARPX_DIM_3D
+ amrex::Real inv_dy = coefs_y[0];
+ return inv_dy*( F(i,j,k) - F(i,j-1,k) );
+ #elif (defined WARPX_DIM_XZ)
+ return 0; // 2D Cartesian: derivative along y is 0
+ #endif
+ };
+
+ AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
+ amrex::Real UpwardDz(
+ Array4 const F, int const i, int const j, int const k,
+ Real const* coefs_z, int const n_coefs_z ) {
+
+ amrex::Real inv_dz = coefs_z[0];
+ #if defined WARPX_DIM_3D
+ return inv_dz*( F(i,j,k+1) - F(i,j,k) );
+ #elif (defined WARPX_DIM_XZ)
+ return inv_dz*( F(i,j+1,k) - F(i,j,k) );
+ #endif
+ };
+
+
+}
+
+#endif // WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_