diff options
Diffstat (limited to 'Source/FieldSolver')
-rw-r--r-- | Source/FieldSolver/WarpX_FDTD.H | 223 | ||||
-rw-r--r-- | Source/FieldSolver/WarpX_K.H | 57 |
2 files changed, 174 insertions, 106 deletions
diff --git a/Source/FieldSolver/WarpX_FDTD.H b/Source/FieldSolver/WarpX_FDTD.H index 232a84e8e..8ead945e6 100644 --- a/Source/FieldSolver/WarpX_FDTD.H +++ b/Source/FieldSolver/WarpX_FDTD.H @@ -3,12 +3,13 @@ #include <AMReX_FArrayBox.H> -using namespace amrex; - AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_bx_yee(int i, int j, int k, Array4<Real> const& Bx, - Array4<Real const> const& Ey, Array4<Real const> const& Ez, - Real dtsdx, Real dtsdy, Real dtsdz, Real dxinv, Real rmin, const long nmodes) +void warpx_push_bx_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& Bx, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real dtsdx, amrex::Real dtsdy, amrex::Real dtsdz, + amrex::Real dxinv, amrex::Real rmin, const long nmodes) { #if defined WARPX_DIM_3D Bx(i,j,k) += - dtsdy * (Ez(i,j+1,k ) - Ez(i,j,k)) @@ -38,7 +39,7 @@ void warpx_push_bx_yee(int i, int j, int k, Array4<Real> const& Bx, } } else { // Br(i,j,m) = Br(i,j,m) + I*m*dt*Ez(i,j,m)/r + dtsdz*(Et(i,j+1,m) - Et(i,j,m)) - const Real r = rmin*dxinv + i; + const amrex::Real r = rmin*dxinv + i; Bx(i,j,0,2*imode-1) = Bx(i,j,0,2*imode-1) - imode*dtsdx*Ez(i,j,0,2*imode)/r & + dtsdz*(Ey(i,j+1,0,2*imode-1) - Ey(i,j,0,2*imode-1)); Bx(i,j,0,2*imode) = Bx(i,j,0,2*imode) + imode*dtsdx*Ez(i,j,0,2*imode-1)/r & @@ -50,9 +51,12 @@ void warpx_push_bx_yee(int i, int j, int k, Array4<Real> const& Bx, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_by_yee(int i, int j, int k, Array4<Real> const& By, - Array4<Real const> const& Ex, Array4<Real const> const& Ez, - Real dtsdx, Real dtsdz, const long nmodes) +void warpx_push_by_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& By, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real dtsdx, amrex::Real dtsdz, + const long nmodes) { #if defined WARPX_DIM_3D By(i,j,k) += + dtsdx * (Ez(i+1,j,k ) - Ez(i,j,k)) @@ -74,9 +78,12 @@ void warpx_push_by_yee(int i, int j, int k, Array4<Real> const& By, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_bz_yee(int i, int j, int k, Array4<Real> const& Bz, - Array4<Real const> const& Ex, Array4<Real const> const& Ey, - Real dtsdx, Real dtsdy, Real dxinv, Real rmin, const long nmodes) +void warpx_push_bz_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& Bz, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Real dtsdx, amrex::Real dtsdy, + amrex::Real dxinv, amrex::Real rmin, const long nmodes) { #if defined WARPX_DIM_3D Bz(i,j,k) += - dtsdx * (Ey(i+1,j ,k) - Ey(i,j,k)) @@ -84,9 +91,9 @@ void warpx_push_bz_yee(int i, int j, int k, Array4<Real> const& Bz, #elif defined WARPX_DIM_XZ Bz(i,j,0) += - dtsdx * (Ey(i+1,j,0) - Ey(i,j,0)); #elif defined WARPX_DIM_RZ - const Real r = rmin*dxinv + i + 0.5; - const Real ru = 1. + 0.5/(rmin*dxinv + i + 0.5); - const Real rd = 1. - 0.5/(rmin*dxinv + i + 0.5); + const amrex::Real r = rmin*dxinv + i + 0.5; + const amrex::Real ru = 1. + 0.5/(rmin*dxinv + i + 0.5); + const amrex::Real rd = 1. - 0.5/(rmin*dxinv + i + 0.5); Bz(i,j,0,0) += - dtsdx*(ru*Ey(i+1,j,0,0) - rd*Ey(i,j,0,0)); for (int imode=1 ; imode < nmodes ; imode++) { // Bz(i,j,m) = Bz(i,j,m) - dtsdr*(ru*Et(i+1,j,m) - rd*Et(i,j,m)) - I*m*dt*Er(i,j,m)/r @@ -97,9 +104,15 @@ void warpx_push_bz_yee(int i, int j, int k, Array4<Real> const& Bz, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ex_yee(int i, int j, int k, Array4<Real> const& Ex, - Array4<Real const> const& By, Array4<Real const> const& Bz, Array4<Real const> const& Jx, - Real mu_c2_dt, Real dtsdx_c2, Real dtsdy_c2, Real dtsdz_c2, Real dxinv, Real rmin, const long nmodes) +void warpx_push_ex_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& Ex, + amrex::Array4<amrex::Real const> const& By, + amrex::Array4<amrex::Real const> const& Bz, + amrex::Array4<amrex::Real const> const& Jx, + amrex::Real mu_c2_dt, amrex::Real dtsdx_c2, + amrex::Real dtsdy_c2, amrex::Real dtsdz_c2, + amrex::Real dxinv, amrex::Real rmin, + const long nmodes) { #if defined WARPX_DIM_3D Ex(i,j,k) += + dtsdy_c2 * (Bz(i,j,k) - Bz(i,j-1,k )) @@ -110,7 +123,7 @@ void warpx_push_ex_yee(int i, int j, int k, Array4<Real> const& Ex, Ex(i,j,0,0) += - dtsdz_c2 * (By(i,j,0,0) - By(i,j-1,0,0)) - mu_c2_dt * Jx(i,j,0,0); #if (defined WARPX_DIM_RZ) - const Real r = rmin*dxinv+ i + 0.5; + const amrex::Real r = rmin*dxinv+ i + 0.5; for (int imode=1 ; imode < nmodes ; imode++) { // Er(i,j,m) = Er(i,j,m) - I*m*dt*Bz(i,j,m)/r - dtsdz*(Bt(i,j,m) - Bt(i,j-1,m)) - mudt*Jr(i,j,m) Ex(i,j,0,2*imode-1) += - dtsdz_c2*(By(i,j,0,2*imode-1) - By(i,j-1,0,2*imode-1)) + imode*dtsdx_c2*Bz(i,j,0,2*imode)/r @@ -123,10 +136,15 @@ void warpx_push_ex_yee(int i, int j, int k, Array4<Real> const& Ex, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ey_yee(int i, int j, int k, Array4<Real> const& Ey, - Array4<Real const> const& Bx, Array4<Real const> const& Bz, Array4<Real const> const& Jy, - Array4<Real> const& Ex, - Real mu_c2_dt, Real dtsdx_c2, Real dtsdz_c2, Real rmin, const long nmodes) +void warpx_push_ey_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& Ey, + amrex::Array4<amrex::Real const> const& Bx, + amrex::Array4<amrex::Real const> const& Bz, + amrex::Array4<amrex::Real const> const& Jy, + amrex::Array4<amrex::Real> const& Ex, + amrex::Real mu_c2_dt, amrex::Real dtsdx_c2, + amrex::Real dtsdz_c2, amrex::Real rmin, + const long nmodes) { #if defined WARPX_DIM_3D Ey(i,j,k) += - dtsdx_c2 * (Bz(i,j,k) - Bz(i-1,j,k)) @@ -177,9 +195,15 @@ void warpx_push_ey_yee(int i, int j, int k, Array4<Real> const& Ey, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ez_yee(int i, int j, int k, Array4<Real> const& Ez, - Array4<Real const> const& Bx, Array4<Real const> const& By, Array4<Real const> const& Jz, - Real mu_c2_dt, Real dtsdx_c2, Real dtsdy_c2, Real dxinv, Real rmin, const long nmodes) +void warpx_push_ez_yee(int i, int j, int k, + amrex::Array4<amrex::Real> const& Ez, + amrex::Array4<amrex::Real const> const& Bx, + amrex::Array4<amrex::Real const> const& By, + amrex::Array4<amrex::Real const> const& Jz, + amrex::Real mu_c2_dt, + amrex::Real dtsdx_c2, amrex::Real dtsdy_c2, + amrex::Real dxinv, amrex::Real rmin, + const long nmodes) { #if defined WARPX_DIM_3D Ez(i,j,k) += + dtsdx_c2 * (By(i,j,k) - By(i-1,j ,k)) @@ -190,8 +214,8 @@ void warpx_push_ez_yee(int i, int j, int k, Array4<Real> const& Ez, - mu_c2_dt * Jz(i,j,0); #elif defined WARPX_DIM_RZ if (i != 0 || rmin != 0.) { - const Real ru = 1. + 0.5/(rmin*dxinv + i); - const Real rd = 1. - 0.5/(rmin*dxinv + i); + const amrex::Real ru = 1. + 0.5/(rmin*dxinv + i); + const amrex::Real rd = 1. - 0.5/(rmin*dxinv + i); Ez(i,j,0,0) += + dtsdx_c2 * (ru*By(i,j,0,0) - rd*By(i-1,j,0,0)) - mu_c2_dt * Jz(i,j,0,0); } else { @@ -203,9 +227,9 @@ void warpx_push_ez_yee(int i, int j, int k, Array4<Real> const& Ez, Ez(i,j,0,2*imode-1) = 0.; Ez(i,j,0,2*imode) = 0.; } else { - const Real r = rmin*dxinv + i + 0.5; - const Real ru = 1. + 0.5/(rmin*dxinv + i); - const Real rd = 1. - 0.5/(rmin*dxinv + i); + const amrex::Real r = rmin*dxinv + i + 0.5; + const amrex::Real ru = 1. + 0.5/(rmin*dxinv + i); + const amrex::Real rd = 1. - 0.5/(rmin*dxinv + i); // Ez(i,j,m) = Ez(i,j,m) + dtsdr*(ru*Bt(i,j,m) - rd*Bt(i-1,j,m)) + I*m*dt*Br(i,j,m)/r - mudt*Jz(i,j,m) Ez(i,j,0,2*imode-1) += + dtsdx_c2 * (ru*By(i,j,0,2*imode-1) - rd*By(i-1,j,0,2*imode-1)) - imode*dtsdx_c2*Bx(i,j,0,2*imode)/r @@ -219,8 +243,10 @@ void warpx_push_ez_yee(int i, int j, int k, Array4<Real> const& Ez, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ex_f_yee(int j, int k, int l, Array4<Real> const& Ex, - Array4<Real const> const& F, Real dtsdx_c2) +void warpx_push_ex_f_yee(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ex, + amrex::Array4<amrex::Real const> const& F, + amrex::Real dtsdx_c2) { #if defined WARPX_DIM_3D Ex(j,k,l) += + dtsdx_c2 * (F(j+1,k,l) - F(j,k,l)); @@ -230,8 +256,10 @@ void warpx_push_ex_f_yee(int j, int k, int l, Array4<Real> const& Ex, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ey_f_yee(int j, int k, int l, Array4<Real> const& Ey, - Array4<Real const> const& F, Real dtsdy_c2) +void warpx_push_ey_f_yee(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ey, + amrex::Array4<amrex::Real const> const& F, + amrex::Real dtsdy_c2) { #if defined WARPX_DIM_3D Ey(j,k,l) += + dtsdy_c2 * (F(j,k+1,l) - F(j,k,l)); @@ -239,8 +267,10 @@ void warpx_push_ey_f_yee(int j, int k, int l, Array4<Real> const& Ey, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ez_f_yee(int j, int k, int l, Array4<Real> const& Ez, - Array4<Real const> const& F, Real dtsdz_c2) +void warpx_push_ez_f_yee(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ez, + amrex::Array4<amrex::Real const> const& F, + amrex::Real dtsdz_c2) { #if defined WARPX_DIM_3D Ez(j,k,l) += + dtsdz_c2 * (F(j,k,l+1) - F(j,k,l)); @@ -249,11 +279,14 @@ void warpx_push_ez_f_yee(int j, int k, int l, Array4<Real> const& Ez, #endif } -static void warpx_calculate_ckc_coefficients(Real dtsdx, Real dtsdy, Real dtsdz, - Real &betaxy, Real &betaxz, Real &betayx, Real &betayz, Real &betazx, Real &betazy, - Real &gammax, Real &gammay, Real &gammaz, - Real &alphax, Real &alphay, Real &alphaz) +static void warpx_calculate_ckc_coefficients(amrex::Real dtsdx, amrex::Real dtsdy, amrex::Real dtsdz, + amrex::Real &betaxy, amrex::Real &betaxz, amrex::Real &betayx, + amrex::Real &betayz, amrex::Real &betazx, amrex::Real &betazy, + amrex::Real &gammax, amrex::Real &gammay, amrex::Real &gammaz, + amrex::Real &alphax, amrex::Real &alphay, amrex::Real &alphaz) { + using namespace amrex; + // Cole-Karkkainen-Cowan push // computes coefficients according to Cowan - PRST-AB 16, 041303 (2013) #if defined WARPX_DIM_3D @@ -304,11 +337,14 @@ static void warpx_calculate_ckc_coefficients(Real dtsdx, Real dtsdy, Real dtsdz, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_bx_ckc(int j, int k, int l, Array4<Real> const& Bx, - Array4<Real const> const& Ey, Array4<Real const> const& Ez, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_bx_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& Bx, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D Bx(j,k,l) += - alphay * (Ez(j ,k+1,l ) - Ez(j, k ,l )) @@ -337,11 +373,14 @@ void warpx_push_bx_ckc(int j, int k, int l, Array4<Real> const& Bx, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_by_ckc(int j, int k, int l, Array4<Real> const& By, - Array4<Real const> const& Ex, Array4<Real const> const& Ez, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_by_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& By, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D By(j,k,l) += + alphax * (Ez(j+1,k ,l ) - Ez(j, k, l )) @@ -373,11 +412,14 @@ void warpx_push_by_ckc(int j, int k, int l, Array4<Real> const& By, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_bz_ckc(int j, int k, int l, Array4<Real> const& Bz, - Array4<Real const> const& Ex, Array4<Real const> const& Ey, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_bz_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& Bz, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D Bz(j,k,l) += - alphax * (Ey(j+1,k ,l ) - Ey(j ,k ,l )) @@ -406,11 +448,13 @@ void warpx_push_bz_ckc(int j, int k, int l, Array4<Real> const& Bz, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ex_f_ckc(int j, int k, int l, Array4<Real> const& Ex, - Array4<Real const> const& F, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_ex_f_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ex, + amrex::Array4<amrex::Real const> const& F, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D Ex(j,k,l) += + alphax * (F(j+1,k ,l ) - F(j, k, l )) @@ -430,11 +474,13 @@ void warpx_push_ex_f_ckc(int j, int k, int l, Array4<Real> const& Ex, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ey_f_ckc(int j, int k, int l, Array4<Real> const& Ey, - Array4<Real const> const& F, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_ey_f_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ey, + amrex::Array4<amrex::Real const> const& F, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D Ey(j,k,l) += + alphay * (F(j ,k+1,l ) - F(j ,k,l )) @@ -450,11 +496,13 @@ void warpx_push_ey_f_ckc(int j, int k, int l, Array4<Real> const& Ey, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_push_ez_f_ckc(int j, int k, int l, Array4<Real> const& Ez, - Array4<Real const> const& F, - Real betaxy, Real betaxz, Real betayx, Real betayz, Real betazx, Real betazy, - Real gammax, Real gammay, Real gammaz, - Real alphax, Real alphay, Real alphaz) +void warpx_push_ez_f_ckc(int j, int k, int l, + amrex::Array4<amrex::Real> const& Ez, + amrex::Array4<amrex::Real const> const& F, + amrex::Real betaxy, amrex::Real betaxz, amrex::Real betayx, + amrex::Real betayz, amrex::Real betazx, amrex::Real betazy, + amrex::Real gammax, amrex::Real gammay, amrex::Real gammaz, + amrex::Real alphax, amrex::Real alphay, amrex::Real alphaz) { #if defined WARPX_DIM_3D Ez(j,k,l) += + alphaz * (F(j ,k ,l+1) - F(j, k, l)) @@ -474,11 +522,16 @@ void warpx_push_ez_f_ckc(int j, int k, int l, Array4<Real> const& Ez, } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_computedivb(int i, int j, int k, int dcomp, Array4<Real> const& divB, - Array4<Real const> const& Bx, Array4<Real const> const& By, Array4<Real const> const& Bz, - Real dxinv, Real dyinv, Real dzinv +void warpx_computedivb(int i, int j, int k, int dcomp, + amrex::Array4<amrex::Real> const& divB, + amrex::Array4<amrex::Real const> const& Bx, + amrex::Array4<amrex::Real const> const& By, + amrex::Array4<amrex::Real const> const& Bz, + amrex::Real dxinv, + amrex::Real dyinv, + amrex::Real dzinv #ifdef WARPX_DIM_RZ - ,const Real rmin + , amrex::Real const rmin #endif ) { @@ -490,19 +543,23 @@ void warpx_computedivb(int i, int j, int k, int dcomp, Array4<Real> const& divB, divB(i,j,0,dcomp) = (Bx(i+1,j ,0) - Bx(i,j,0))*dxinv + (Bz(i ,j+1,0) - Bz(i,j,0))*dzinv; #elif defined WARPX_DIM_RZ - const Real ru = 1. + 0.5/(rmin*dxinv + i + 0.5); - const Real rd = 1. - 0.5/(rmin*dxinv + i + 0.5); + const amrex::Real ru = 1. + 0.5/(rmin*dxinv + i + 0.5); + const amrex::Real rd = 1. - 0.5/(rmin*dxinv + i + 0.5); divB(i,j,0,dcomp) = (ru*Bx(i+1,j,0) - rd*Bx(i,j,0))*dxinv + (Bz(i,j+1,0) - Bz(i,j,0))*dzinv; #endif } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE -void warpx_computedive(int i, int j, int k, int dcomp, Array4<Real> const& divE, - Array4<Real const> const& Ex, Array4<Real const> const& Ey, Array4<Real const> const& Ez, - Real dxinv, Real dyinv, Real dzinv +void warpx_computedive(int i, int j, int k, int dcomp, + amrex::Array4<amrex::Real> const& divE, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real dxinv, amrex::Real dyinv, + amrex::Real dzinv #ifdef WARPX_DIM_RZ - ,const Real rmin + , amrex::Real const rmin #endif ) { @@ -521,8 +578,8 @@ void warpx_computedive(int i, int j, int k, int dcomp, Array4<Real> const& divE, divE(i,j,0,dcomp) = 4.*Ex(i,j,0)*dxinv + (Ez(i,j,0) - Ez(i,j-1,0))*dzinv; } else { - const Real ru = 1. + 0.5/(rmin*dxinv + i); - const Real rd = 1. - 0.5/(rmin*dxinv + i); + const amrex::Real ru = 1. + 0.5/(rmin*dxinv + i); + const amrex::Real rd = 1. - 0.5/(rmin*dxinv + i); divE(i,j,0,dcomp) = (ru*Ex(i,j,0) - rd*Ex(i-1,j,0))*dxinv + (Ez(i,j,0) - Ez(i,j-1,0))*dzinv; } diff --git a/Source/FieldSolver/WarpX_K.H b/Source/FieldSolver/WarpX_K.H index 2772b764d..f61a71e21 100644 --- a/Source/FieldSolver/WarpX_K.H +++ b/Source/FieldSolver/WarpX_K.H @@ -3,12 +3,12 @@ #include <AMReX_FArrayBox.H> -using namespace amrex; - AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_bx_nodal (int j, int k, int l, Array4<Real> const& Bx, - Array4<Real const> const& Ey, Array4<Real const> const& Ez, - Real dtsdy, Real dtsdz) +void warpx_push_bx_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& Bx, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real dtsdy, amrex::Real dtsdz) { #if (AMREX_SPACEDIM == 3) Bx(j,k,l) = Bx(j,k,l) - 0.5*dtsdy * (Ez(j,k+1,l ) - Ez(j,k-1,l )) @@ -19,9 +19,12 @@ void warpx_push_bx_nodal (int j, int k, int l, Array4<Real> const& Bx, } AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_by_nodal (int j, int k, int l, Array4<Real> const& By, - Array4<Real const> const& Ex, Array4<Real const> const& Ez, - Real dtsdx, Real dtsdz) +void warpx_push_by_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& By, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ez, + amrex::Real dtsdx, + amrex::Real dtsdz) { #if (AMREX_SPACEDIM == 3) By(j,k,l) = By(j,k,l) + 0.5*dtsdx * (Ez(j+1,k,l ) - Ez(j-1,k,l )) @@ -33,9 +36,11 @@ void warpx_push_by_nodal (int j, int k, int l, Array4<Real> const& By, } AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_bz_nodal (int j, int k, int l, Array4<Real> const& Bz, - Array4<Real const> const& Ex, Array4<Real const> const& Ey, - Real dtsdx, Real dtsdy) +void warpx_push_bz_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& Bz, + amrex::Array4<amrex::Real const> const& Ex, + amrex::Array4<amrex::Real const> const& Ey, + amrex::Real dtsdx, amrex::Real dtsdy) { #if (AMREX_SPACEDIM == 3) Bz(j,k,l) = Bz(j,k,l) - 0.5*dtsdx * (Ey(j+1,k ,l) - Ey(j-1,k ,l)) @@ -46,10 +51,12 @@ void warpx_push_bz_nodal (int j, int k, int l, Array4<Real> const& Bz, } AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_ex_nodal (int j, int k, int l, Array4<Real> const& Ex, - Array4<Real const> const& By, Array4<Real const> const& Bz, - Array4<Real const> const& jx, - Real mudt, Real dtsdy, Real dtsdz) +void warpx_push_ex_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& Ex, + amrex::Array4<amrex::Real const> const& By, + amrex::Array4<amrex::Real const> const& Bz, + amrex::Array4<amrex::Real const> const& jx, + amrex::Real mudt, amrex::Real dtsdy, amrex::Real dtsdz) { #if (AMREX_SPACEDIM == 3) Ex(j,k,l) = Ex(j,k,l) + 0.5*dtsdy * (Bz(j,k+1,l ) - Bz(j,k-1,l )) @@ -62,10 +69,12 @@ void warpx_push_ex_nodal (int j, int k, int l, Array4<Real> const& Ex, } AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_ey_nodal (int j, int k, int l, Array4<Real> const& Ey, - Array4<Real const> const& Bx, Array4<Real const> const& Bz, - Array4<Real const> const& jy, - Real mudt, Real dtsdx, Real dtsdz) +void warpx_push_ey_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& Ey, + amrex::Array4<amrex::Real const> const& Bx, + amrex::Array4<amrex::Real const> const& Bz, + amrex::Array4<amrex::Real const> const& jy, + amrex::Real mudt, amrex::Real dtsdx, amrex::Real dtsdz) { #if (AMREX_SPACEDIM == 3) Ey(j,k,l) = Ey(j,k,l) - 0.5*dtsdx * (Bz(j+1,k,l ) - Bz(j-1,k,l )) @@ -79,10 +88,12 @@ void warpx_push_ey_nodal (int j, int k, int l, Array4<Real> const& Ey, } AMREX_GPU_HOST_DEVICE AMREX_INLINE -void warpx_push_ez_nodal (int j, int k, int l, Array4<Real> const& Ez, - Array4<Real const> const& Bx, Array4<Real const> const& By, - Array4<Real const> const& jz, - Real mudt, Real dtsdx, Real dtsdy) +void warpx_push_ez_nodal (int j, int k, int l, + amrex::Array4<amrex::Real> const& Ez, + amrex::Array4<amrex::Real const> const& Bx, + amrex::Array4<amrex::Real const> const& By, + amrex::Array4<amrex::Real const> const& jz, + amrex::Real mudt, amrex::Real dtsdx, amrex::Real dtsdy) { #if (AMREX_SPACEDIM == 3) Ez(j,k,l) = Ez(j,k,l) + 0.5*dtsdx * (By(j+1,k ,l) - By(j-1,k ,l)) |