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-rw-r--r--Source/Initialization/InjectorMomentum.H34
1 files changed, 16 insertions, 18 deletions
diff --git a/Source/Initialization/InjectorMomentum.H b/Source/Initialization/InjectorMomentum.H
index 5bbad36c3..272af52c7 100644
--- a/Source/Initialization/InjectorMomentum.H
+++ b/Source/Initialization/InjectorMomentum.H
@@ -61,29 +61,27 @@ struct InjectorMomentumBoltzmann
{
amrex::Real x1, x2, gamma;
amrex::Real u[3];
- vave = std::sqrt(2*t);
x1 = amrex::Random();
x2 = amrex::Random();
// Each value of sqrt(-log(x1))*sin(2*pi*x2) is a sample from a Gaussian
- // distribution with sigma = vave.
- u[(dir+1)%3] = vave* std::sqrt(-std::log(x1)) *std::sin(2*M_PI*x2);
- u[(dir+2)%3] = vave* std::sqrt(-std::log(x1)) *std::cos(2*M_PI*x2);
+ // distribution with sigma = average velocity / c.
+ u[(dir+1)%3] = vave*std::sqrt(-std::log(x1)) *std::sin(2*M_PI*x2);
+ u[(dir+2)%3] = vave*std::sqrt(-std::log(x1)) *std::cos(2*M_PI*x2);
u[dir] = vave*std::sqrt(-std::log(amrex::Random()))*
std::sin(2*M_PI*amrex::Random());
gamma = std::sqrt(std::pow(u[0],2)+std::pow(u[1],2)+std::pow(u[2],2));
- gamma = np.sqrt(1+gamma**2);
- // The following condition is equtaion 32 in Zenitani, called
- // The flipping method. It transforms the intergral: d3x' -> d3x
- // where d3x' is the volume element for positions in the boosted frame.
- // The particle positions and densities can be initialized in the
- // simulation frame with this method.
- // The flipping method can similarly transform any
- // symmetric distribution from one reference frame to another moving at
- // a relative velocity of beta.
- // An equivalent alternative to this method native to WarpX
- // would be to initialize the particle positions and densities in the
- // frame moving at speed beta, and then perform a Lorentz transform
- // on their positions and MJ sampled velocities to the simulation frame.
+ gamma = std::sqrt(1+std::pow(gamma,2));
+ // The following condition is equtaion 32 in Zenitani 2015
+ // (Phys. Plasmas 22, 042116) , called the flipping method. It
+ // transforms the intergral: d3x' -> d3x where d3x' is the volume
+ // element for positions in the boosted frame. The particle positions
+ // and densities can be initialized in the simulation frame.
+ // The flipping method can transform any symmetric distribution from one
+ // reference frame to another moving at a relative velocity of beta.
+ // An equivalent alternative to this method native to WarpX would be to
+ // initialize the particle positions and densities in the frame moving
+ // at speed beta, and then perform a Lorentz transform on the positions
+ // and MJ sampled velocities to the simulation frame.
x1 = amrex::Random();
if(-beta*u[dir]/gamma > x1)
{
@@ -254,7 +252,7 @@ struct InjectorMomentum
: type(Type::gaussian),
object(t,a_ux_m,a_uy_m,a_uz_m,a_ux_th,a_uy_th,a_uz_th)
{ }
-
+
InjectorMomentum (InjectorMomentumBoltzmann* t,
amrex::Real theta, amrex::Real beta, int dir)
: type(Type::boltzmann),