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-rw-r--r--Source/Particles/PhotonParticleContainer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Particles/PhotonParticleContainer.cpp b/Source/Particles/PhotonParticleContainer.cpp
index b4070a773..670f091d0 100644
--- a/Source/Particles/PhotonParticleContainer.cpp
+++ b/Source/Particles/PhotonParticleContainer.cpp
@@ -22,7 +22,7 @@ PhotonParticleContainer::PhotonParticleContainer (AmrCore* amr_core, int ispecie
// where <species> is the name of your species
ParmParse pp(species_name);
- // read <species>.size_in_inches in the input file, and
+ // read <species>.size_in_inches in the input file, and
// store it into member data.
pp.query("size_in_inches", size_in_inches);
@@ -56,7 +56,7 @@ PhotonParticleContainer::PushPX(WarpXParIter& pti,
auto& Byp = attribs[PIdx::By];
auto& Bzp = attribs[PIdx::Bz];
const long np = pti.numParticles();
-
+
// Probably want to push photons in some way here.
// PhysicalParticleContainer::PushPX is probably
// a good start. Let's start by writing CPU code.
@@ -77,7 +77,7 @@ PhotonParticleContainer::Evolve (int lev,
Real t, Real dt)
{
// This does gather, push and depose.
- // Push and depose have been re-written for photon,
+ // Push and depose have been re-written for photon,
// so they do not do anything.
// Currently, I guess photons do gather fields from the mesh.
PhysicalParticleContainer::Evolve (lev,