From 0a64c2b8a42d766e5a893fcab2d4573b33cca74f Mon Sep 17 00:00:00 2001 From: Luca Fedeli Date: Tue, 8 Mar 2022 18:38:25 +0100 Subject: Make error and info messages visually uniform (#2939) * initial work to add msg formatter * wip * replace AMREX_ALWAYS_ASSERT_WITH_MESSAGE with WarpX equivalent --- Source/Particles/LaserParticleContainer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Particles/LaserParticleContainer.cpp') diff --git a/Source/Particles/LaserParticleContainer.cpp b/Source/Particles/LaserParticleContainer.cpp index 5d4a9a02c..e29a401d0 100644 --- a/Source/Particles/LaserParticleContainer.cpp +++ b/Source/Particles/LaserParticleContainer.cpp @@ -13,6 +13,7 @@ #include "Particles/LaserParticleContainer.H" #include "Particles/Pusher/GetAndSetPosition.H" #include "Particles/WarpXParticleContainer.H" +#include "Utils/TextMsg.H" #include "Utils/WarpXAlgorithmSelection.H" #include "Utils/WarpXConst.H" #include "Utils/WarpXProfilerWrapper.H" @@ -495,7 +496,7 @@ LaserParticleContainer::InitData (int lev) amrex::Vector particle_uy(np, 0.0); amrex::Vector particle_uz(np, 0.0); - if (Verbose()) amrex::Print() << "Adding laser particles\n"; + if (Verbose()) amrex::Print() << Utils::TextMsg::Info("Adding laser particles"); // Add particles on level 0. They will be redistributed afterwards AddNParticles(0, np, particle_x.dataPtr(), particle_y.dataPtr(), particle_z.dataPtr(), -- cgit v1.2.3