From f1a0d49cc0ff8ac15cb128a09d8c3256eb259eb3 Mon Sep 17 00:00:00 2001 From: Andrew Myers Date: Wed, 16 Jun 2021 15:04:48 -0700 Subject: don't use RealVector in laser particle initialization. (#2018) --- Source/Particles/LaserParticleContainer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Particles/LaserParticleContainer.cpp') diff --git a/Source/Particles/LaserParticleContainer.cpp b/Source/Particles/LaserParticleContainer.cpp index 3e573f33e..c17dd11b7 100644 --- a/Source/Particles/LaserParticleContainer.cpp +++ b/Source/Particles/LaserParticleContainer.cpp @@ -350,7 +350,7 @@ LaserParticleContainer::InitData (int lev) BoxArray plane_ba { Box {IntVect(plane_lo[0],0), IntVect(plane_hi[0],0)} }; #endif - RealVector particle_x, particle_y, particle_z, particle_w; + amrex::Vector particle_x, particle_y, particle_z, particle_w; const DistributionMapping plane_dm {plane_ba, nprocs}; const Vector& procmap = plane_dm.ProcessorMap(); @@ -397,9 +397,9 @@ LaserParticleContainer::InitData (int lev) } } const int np = particle_z.size(); - RealVector particle_ux(np, 0.0); - RealVector particle_uy(np, 0.0); - RealVector particle_uz(np, 0.0); + amrex::Vector particle_ux(np, 0.0); + amrex::Vector particle_uy(np, 0.0); + amrex::Vector particle_uz(np, 0.0); if (Verbose()) amrex::Print() << "Adding laser particles\n"; // Add particles on level 0. They will be redistributed afterwards -- cgit v1.2.3