// // Each problem must have its own version of WarpX::InitLevelData(int lev) // to initialize the field data on this level. // #include void WarpX::InitLevelData (int lev) { for (int i = 0; i < 3; ++i) { current[lev][i]->setVal(0.0); Efield[lev][i]->setVal(0.0); Bfield[lev][i]->setVal(0.0); } }