#include #include #include #include using namespace amrex; void FiniteDifferenceSolver::EvolveB ( VectorField& Bfield, VectorField& Efield, amrex::Real dt ) { // Select algorithm (The choice of algorithm is a runtime option, // but we compile code for each algorithm, using templates) if (m_fdtd_algo == MaxwellSolverAlgo::Yee){ EvolveBwithAlgo ( Bfield, Efield, dt ); // } else if (fdtd_algo == MaxwellSolverAlgo::CKC) { // EvolveBwithAlgo ( Bfield, Efield, dt ); } else { amrex::Abort("Unknown algorithm"); } } template void FiniteDifferenceSolver::EvolveBwithAlgo ( VectorField& Bfield, VectorField& Efield, amrex::Real dt ) { // Loop through the grids, and over the tiles within each grid #ifdef _OPENMP #pragma omp parallel if (amrex::Gpu::notInLaunchRegion()) #endif for ( MFIter mfi(*Bfield[0], TilingIfNotGPU()); mfi.isValid(); ++mfi ) { // Extract field data for this grid/tile auto const& Bx = Bfield[0]->array(mfi); auto const& By = Bfield[1]->array(mfi); auto const& Bz = Bfield[2]->array(mfi); auto const& Ex = Efield[0]->array(mfi); auto const& Ey = Efield[1]->array(mfi); auto const& Ez = Efield[2]->array(mfi); // Extract stencil coefficients Real const* AMREX_RESTRICT coefs_x = stencil_coefs_x.dataPtr(); Real const* AMREX_RESTRICT coefs_y = stencil_coefs_y.dataPtr(); Real const* AMREX_RESTRICT coefs_z = stencil_coefs_z.dataPtr(); // Extract tileboxes for which to loop const Box& tbx = mfi.tilebox(Bx_nodal_flag); const Box& tby = mfi.tilebox(By_nodal_flag); const Box& tbz = mfi.tilebox(Bz_nodal_flag); // Loop over the cells and update the fields amrex::ParallelFor(tbx, tby, tbz, [=] AMREX_GPU_DEVICE (int i, int j, int k){ Bx(i, j, k) += dt * algo::UpwardDz(Ey, i, j, k, coefs_z) - dt * algo::UpwardDy(Ez, i, j, k, coefs_y); }, [=] AMREX_GPU_DEVICE (int i, int j, int k){ By(i, j, k) += dt * algo::UpwardDx(Ez, i, j, k, coefs_x) - dt * algo::UpwardDz(Ex, i, j, k, coefs_z); }, [=] AMREX_GPU_DEVICE (int i, int j, int k){ Bz(i, j, k) += dt * algo::UpwardDy(Ex, i, j, k, coefs_y) - dt * algo::UpwardDx(Ey, i, j, k, coefs_x); } ); } }