#ifndef WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_ #define WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_ #include #include #include struct YeeAlgorithm { static void InitializeStencilCoefficients( std::array& cell_size, amrex::Gpu::ManagedVector& stencil_coefs_x, amrex::Gpu::ManagedVector& stencil_coefs_y, amrex::Gpu::ManagedVector& stencil_coefs_z ) { // Store the inverse cell size along each direction in the coefficients stencil_coefs_x.resize(1); stencil_coefs_x[0] = 1./cell_size[0]; stencil_coefs_y.resize(1); stencil_coefs_y[0] = 1./cell_size[1]; stencil_coefs_z.resize(1); stencil_coefs_z[0] = 1./cell_size[2]; } AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real UpwardDx( amrex::Array4 const& F, amrex::Real const* coefs_x, int const n_coefs_x, int const i, int const j, int const k ) { amrex::Real inv_dx = coefs_x[0]; return inv_dx*( F(i+1,j,k) - F(i,j,k) ); }; AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real DownwardDx( amrex::Array4 const& F, amrex::Real const* coefs_x, int const n_coefs_x, int const i, int const j, int const k ) { amrex::Real inv_dx = coefs_x[0]; return inv_dx*( F(i,j,k) - F(i-1,j,k) ); }; AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real UpwardDy( amrex::Array4 const& F, amrex::Real const* coefs_y, int const n_coefs_y, int const i, int const j, int const k ) { #if defined WARPX_DIM_3D amrex::Real inv_dy = coefs_y[0]; return inv_dy*( F(i,j+1,k) - F(i,j,k) ); #elif (defined WARPX_DIM_XZ) return 0; // 2D Cartesian: derivative along y is 0 #endif }; AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real DownwardDy( amrex::Array4 const& F, amrex::Real const* coefs_y, int const n_coefs_y, int const i, int const j, int const k ) { #if defined WARPX_DIM_3D amrex::Real inv_dy = coefs_y[0]; return inv_dy*( F(i,j,k) - F(i,j-1,k) ); #elif (defined WARPX_DIM_XZ) return 0; // 2D Cartesian: derivative along y is 0 #endif }; AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real UpwardDz( amrex::Array4 const& F, amrex::Real const* coefs_z, int const n_coefs_z, int const i, int const j, int const k ) { amrex::Real inv_dz = coefs_z[0]; #if defined WARPX_DIM_3D return inv_dz*( F(i,j,k+1) - F(i,j,k) ); #elif (defined WARPX_DIM_XZ) return inv_dz*( F(i,j+1,k) - F(i,j,k) ); #endif }; AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE static amrex::Real DownwardDz( amrex::Array4 const& F, amrex::Real const* coefs_z, int const n_coefs_z, int const i, int const j, int const k ) { amrex::Real inv_dz = coefs_z[0]; #if defined WARPX_DIM_3D return inv_dz*( F(i,j,k) - F(i,j,k-1) ); #elif (defined WARPX_DIM_XZ) return inv_dz*( F(i,j,k) - F(i,j-1,k) ); #endif }; }; #endif // WARPX_FINITE_DIFFERENCE_ALGORITHM_YEE_H_