/* Copyright 2021 Luca Fedeli * * This file is part of WarpX. * * License: BSD-3-Clause-LBNL */ #ifndef PARTICLES_KINETIC_ENERGY_H_ #define PARTICLES_KINETIC_ENERGY_H_ #include "Utils/WarpXConst.H" #include "AMReX_Extension.H" #include "AMReX_GpuQualifiers.H" #include "AMReX_REAL.H" #include namespace Algorithms{ // This marks the gamma threshold to switch between the full relativistic expression // for particle kinetic energy and a Taylor expansion. static constexpr auto gamma_relativistic_threshold = static_cast(1.005); /** * \brief Computes the kinetic energy of a particle. Below a threshold for the * Lorentz factor (gamma_relativistic_threshold) it uses a Taylor expansion instead of * the full relativistic expression. This method should not be used with photons. * * @param[in] ux x component of the particle momentum (code units) * @param[in] uy y component of the particle momentum (code units) * @param[in] uz z component of the particle momentum (code units) * @param[in] mass mass of the particle (in S.I. units) * * @return the kinetic energy of the particle (in S.I. units) */ AMREX_GPU_HOST_DEVICE AMREX_INLINE amrex::ParticleReal KineticEnergy( const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz, const amrex::ParticleReal mass) { using namespace amrex; constexpr auto c2 = PhysConst::c * PhysConst::c; constexpr auto inv_c2 = 1.0_prt/c2; const auto u2 = (ux*ux + uy*uy + uz*uz)*inv_c2; const auto gamma = std::sqrt(1.0_prt + u2); const auto kk = (gamma > gamma_relativistic_threshold)? (gamma-1.0_prt): (u2*0.5_prt - u2*u2*(1.0_prt/8.0_prt) + u2*u2*u2*(1.0_prt/16.0_prt)- u2*u2*u2*u2*(5.0_prt/128.0_prt) + (7.0_prt/256_prt)*u2*u2*u2*u2*u2); //Taylor expansion return kk*mass*c2; } /** * \brief Computes the kinetic energy of a photon. * * @param[in] ux x component of the particle momentum (code units) * @param[in] uy y component of the particle momentum (code units) * @param[in] uz z component of the particle momentum (code units) * * @return the kinetic energy of the photon (in S.I. units) */ AMREX_GPU_HOST_DEVICE AMREX_INLINE amrex::ParticleReal KineticEnergyPhotons( const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz) { // Photons have zero mass, but ux, uy and uz are calculated assuming a mass equal to the // electron mass. Hence, photons need a special treatment to calculate the total energy. constexpr auto me_c = PhysConst::m_e * PhysConst::c; return me_c * std::sqrt(ux*ux + uy*uy + uz*uz); } } #endif // PARTICLES_ALGORITHMS_H_