/* Copyright 2019 Yinjian Zhao * * This file is part of WarpX. * * License: BSD-3-Clause-LBNL */ #ifndef WARPX_PARTICLES_COLLISION_SHUFFLE_FISHER_YATES_H_ #define WARPX_PARTICLES_COLLISION_SHUFFLE_FISHER_YATES_H_ #include /* \brief Shuffle array according to Fisher-Yates algorithm. * Only shuffle the part between is <= i < ie, n = ie-is. * T_index shall be * amrex::DenseBins::index_type */ template AMREX_GPU_HOST_DEVICE AMREX_INLINE void ShuffleFisherYates (T_index *array, T_index const is, T_index const ie, amrex::RandomEngine const& engine) { T_index buf; for (int i = ie-1; i >= static_cast(is+1); --i) { // get random number j: is <= j <= i const int j = amrex::Random_int(i-is+1, engine) + is; // swap the ith array element with the jth buf = array[i]; array[i] = array[j]; array[j] = buf; } } #endif // WARPX_PARTICLES_COLLISION_SHUFFLE_FISHER_YATES_H_