#ifndef WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_HIGUERACARY_H_ #define WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_HIGUERACARY_H_ #include "WarpXConst.H" #include #include /** * \brief Push the particle's positions over one timestep, * given the value of its momenta `ux`, `uy`, `uz` */ AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdateMomentumHigueraCary( amrex::ParticleReal& ux, amrex::ParticleReal& uy, amrex::ParticleReal& uz, const amrex::ParticleReal Ex, const amrex::ParticleReal Ey, const amrex::ParticleReal Ez, const amrex::ParticleReal Bx, const amrex::ParticleReal By, const amrex::ParticleReal Bz, const amrex::Real q, const amrex::Real m, const amrex::Real dt ) { // Constants const amrex::Real qmt = 0.5*q*dt/m; constexpr amrex::Real invclight = 1./PhysConst::c; constexpr amrex::Real invclightsq = 1./(PhysConst::c*PhysConst::c); // Compute u_minus const amrex::Real umx = ux + qmt*Ex; const amrex::Real umy = uy + qmt*Ey; const amrex::Real umz = uz + qmt*Ez; // Compute gamma squared of u_minus amrex::Real gamma = 1. + (umx*umx + umy*umy + umz*umz)*invclightsq; // Compute beta and betam squared const amrex::Real betax = qmt*Bx; const amrex::Real betay = qmt*By; const amrex::Real betaz = qmt*Bz; const amrex::Real betam = betax*betax + betay*betay + betaz*betaz; // Compute sigma const amrex::Real sigma = gamma - betam; // Get u* const amrex::Real ust = (umx*betax + umy*betay + umz*betaz)*invclight; // Get new gamma inversed gamma = 1./std::sqrt(0.5*(sigma + std::sqrt(sigma*sigma + 4.*(betam + ust*ust)) )); // Compute t const amrex::Real tx = gamma*betax; const amrex::Real ty = gamma*betay; const amrex::Real tz = gamma*betaz; // Compute s const amrex::Real s = 1./(1.+(tx*tx + ty*ty + tz*tz)); // Compute um dot t const amrex::Real umt = umx*tx + umy*ty + umz*tz; // Compute u_plus const amrex::Real upx = s*( umx + umt*tx + umy*tz - umz*ty ); const amrex::Real upy = s*( umy + umt*ty + umz*tx - umx*tz ); const amrex::Real upz = s*( umz + umt*tz + umx*ty - umy*tx ); // Get new u ux = upx + qmt*Ex + upy*tz - upz*ty; uy = upy + qmt*Ey + upz*tx - upx*tz; uz = upz + qmt*Ez + upx*ty - upy*tx; } #endif // WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_HIGUERACARY_H_