/* Copyright 2019 David Grote, Maxence Thevenet, Remi Lehe * Weiqun Zhang * * This file is part of WarpX. * * License: BSD-3-Clause-LBNL */ #ifndef WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_ #define WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_ #include "Utils/WarpXConst.H" #include #include /** \brief Push the particle's positions over one timestep, * given the value of its momenta `ux`, `uy`, `uz` */ AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdateMomentumVay( amrex::ParticleReal& ux, amrex::ParticleReal& uy, amrex::ParticleReal& uz, const amrex::ParticleReal Ex, const amrex::ParticleReal Ey, const amrex::ParticleReal Ez, const amrex::ParticleReal Bx, const amrex::ParticleReal By, const amrex::ParticleReal Bz, const amrex::ParticleReal q, const amrex::ParticleReal m, const amrex::Real dt ) { using namespace amrex::literals; // Constants const amrex::ParticleReal econst = q*dt/m; const amrex::ParticleReal bconst = 0.5_prt*q*dt/m; constexpr amrex::ParticleReal invclight = 1._prt/PhysConst::c; constexpr amrex::ParticleReal invclightsq = 1._prt/(PhysConst::c*PhysConst::c); // Compute initial gamma const amrex::ParticleReal inv_gamma = 1._prt/std::sqrt(1._prt + (ux*ux + uy*uy + uz*uz)*invclightsq); // Get tau const amrex::ParticleReal taux = bconst*Bx; const amrex::ParticleReal tauy = bconst*By; const amrex::ParticleReal tauz = bconst*Bz; const amrex::ParticleReal tausq = taux*taux+tauy*tauy+tauz*tauz; // Get U', gamma'^2 const amrex::ParticleReal uxpr = ux + econst*Ex + (uy*tauz-uz*tauy)*inv_gamma; const amrex::ParticleReal uypr = uy + econst*Ey + (uz*taux-ux*tauz)*inv_gamma; const amrex::ParticleReal uzpr = uz + econst*Ez + (ux*tauy-uy*taux)*inv_gamma; const amrex::ParticleReal gprsq = (1._prt + (uxpr*uxpr + uypr*uypr + uzpr*uzpr)*invclightsq); // Get u* const amrex::ParticleReal ust = (uxpr*taux + uypr*tauy + uzpr*tauz)*invclight; // Get new gamma const amrex::ParticleReal sigma = gprsq-tausq; const amrex::ParticleReal gisq = 2._prt/(sigma + std::sqrt(sigma*sigma + 4._prt*(tausq + ust*ust)) ); // Get t, s const amrex::ParticleReal bg = bconst*std::sqrt(gisq); const amrex::ParticleReal tx = bg*Bx; const amrex::ParticleReal ty = bg*By; const amrex::ParticleReal tz = bg*Bz; const amrex::ParticleReal s = 1._prt/(1._prt+tausq*gisq); // Get t.u' const amrex::ParticleReal tu = tx*uxpr + ty*uypr + tz*uzpr; // Get new U ux = s*(uxpr+tx*tu+uypr*tz-uzpr*ty); uy = s*(uypr+ty*tu+uzpr*tx-uxpr*tz); uz = s*(uzpr+tz*tu+uxpr*ty-uypr*tx); } #endif // WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_