#ifndef WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_ #define WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_ #include #include #include /* \brief Push the particle's positions over one timestep, * given the value of its momenta `ux`, `uy`, `uz` */ AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdateMomentumVay( amrex::Real& ux, amrex::Real& uy, amrex::Real& uz, amrex::Real& gaminv, const amrex::Real Ex, const amrex::Real Ey, const amrex::Real Ez, const amrex::Real Bx, const amrex::Real By, const amrex::Real Bz, const amrex::Real q, const amrex::Real m, const amrex::Real dt ) { // Constants const amrex::Real econst = q*dt/m; const amrex::Real bconst = 0.5*q*dt/m; constexpr amrex::Real invclight = 1./PhysConst::c; constexpr amrex::Real invclightsq = 1./(PhysConst::c*PhysConst::c); // Compute initial gamma const amrex::Real inv_gamma = 1./std::sqrt(1. + (ux*ux + uy*uy + uz*uz)*invclightsq); // Get tau const amrex::Real taux = bconst*Bx; const amrex::Real tauy = bconst*By; const amrex::Real tauz = bconst*Bz; const amrex::Real tausq = taux*taux+tauy*tauy+tauz*tauz; // Get U', gamma'^2 const amrex::Real uxpr = ux + econst*Ex + (uy*tauz-uz*tauy)*inv_gamma; const amrex::Real uypr = uy + econst*Ey + (uz*taux-ux*tauz)*inv_gamma; const amrex::Real uzpr = uz + econst*Ez + (ux*tauy-uy*taux)*inv_gamma; const amrex::Real gprsq = (1. + (uxpr*uxpr + uypr*uypr + uzpr*uzpr)*invclightsq); // Get u* const amrex::Real ust = (uxpr*taux + uypr*tauy + uzpr*tauz)*invclight; // Get new gamma const amrex::Real sigma = gprsq-tausq; const amrex::Real gisq = 2./(sigma + std::sqrt(sigma*sigma + 4.*(tausq + ust*ust)) ); // Get t, s const amrex::Real bg = bconst*std::sqrt(gisq); const amrex::Real tx = bg*Bx; const amrex::Real ty = bg*By; const amrex::Real tz = bg*Bz; const amrex::Real s = 1./(1.+tausq*gisq); // Get t.u' const amrex::Real tu = tx*uxpr + ty*uypr + tz*uzpr; // Get new U ux = s*(uxpr+tx*tu+uypr*tz-uzpr*ty); uy = s*(uypr+ty*tu+uzpr*tx-uxpr*tz); uz = s*(uzpr+tz*tu+uxpr*ty-uypr*tx); gaminv = 1./std::sqrt(1. + (ux*ux + uy*uy + uz*uz)*invclightsq); } #endif // WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_