#include #include #include #include #include #include namespace { double** getMultiFabPointers(const amrex::MultiFab& mf, int *num_boxes, int *ngrow, int **shapes) { *ngrow = mf.nGrow(); *num_boxes = mf.local_size(); *shapes = (int*) malloc(BL_SPACEDIM * (*num_boxes) * sizeof(int)); double** data = (double**) malloc((*num_boxes) * sizeof(double*)); int i = 0; for ( amrex::MFIter mfi(mf, false); mfi.isValid(); ++mfi, ++i ) { data[i] = (double*) mf[mfi].dataPtr(); for (int j = 0; j < BL_SPACEDIM; ++j) { (*shapes)[BL_SPACEDIM*i+j] = mf[mfi].box().length(j); } } return data; } } extern "C" { int warpx_nSpecies() { auto & mypc = WarpX::GetInstance().GetPartContainer(); return mypc.nSpecies(); } int warpx_nComps() { return PIdx::nattribs; } int warpx_SpaceDim() { return BL_SPACEDIM; } void amrex_init (int argc, char* argv[]) { amrex::Initialize(argc,argv); } #ifdef BL_USE_MPI void amrex_init_with_inited_mpi (int argc, char* argv[], MPI_Comm mpicomm) { amrex::Initialize(argc,argv,true,mpicomm); } #endif void amrex_finalize (int finalize_mpi) { amrex::Finalize(finalize_mpi); } void warpx_init () { WarpX& warpx = WarpX::GetInstance(); warpx.InitData(); } void warpx_finalize () { WarpX::ResetInstance(); } void warpx_set_callback_py_funcs (WARPX_CALLBACK_PY_FUNC_1 print_step) { warpx_py_print_step = print_step; } void warpx_evolve (int numsteps) { WarpX& warpx = WarpX::GetInstance(); warpx.Evolve(numsteps); } void warpx_addNParticles(int speciesnumber, int lenx, double* x, double* y, double* z, double* vx, double* vy, double* vz, int nattr, double* attr, int uniqueparticles) { auto & mypc = WarpX::GetInstance().GetPartContainer(); auto & myspc = mypc.GetParticleContainer(speciesnumber); const int lev = 0; amrex::Abort("warpx_addNParticles needs to be updated to include lev argument"); myspc.AddNParticles(lev, lenx, x, y, z, vx, vy, vz, nattr, attr, uniqueparticles); } double warpx_getProbLo(int dir) { WarpX& warpx = WarpX::GetInstance(); const amrex::Geometry& geom = warpx.Geom(0); return geom.ProbLo(dir); } double warpx_getProbHi(int dir) { WarpX& warpx = WarpX::GetInstance(); const amrex::Geometry& geom = warpx.Geom(0); return geom.ProbHi(dir); } long warpx_getNumParticles(int speciesnumber) { auto & mypc = WarpX::GetInstance().GetPartContainer(); auto & myspc = mypc.GetParticleContainer(speciesnumber); return myspc.TotalNumberOfParticles(); } double** warpx_getEfield(int lev, int direction, int *return_size, int *ngrow, int **shapes) { auto & mf = WarpX::GetInstance().getEfield(lev, direction); return getMultiFabPointers(mf, return_size, ngrow, shapes); } double** warpx_getBfield(int lev, int direction, int *return_size, int *ngrow, int **shapes) { auto & mf = WarpX::GetInstance().getBfield(lev, direction); return getMultiFabPointers(mf, return_size, ngrow, shapes); } double** warpx_getCurrentDensity(int lev, int direction, int *return_size, int *ngrow, int **shapes) { auto & mf = WarpX::GetInstance().getcurrent(lev, direction); return getMultiFabPointers(mf, return_size, ngrow, shapes); } double** warpx_getParticleStructs(int speciesnumber, int* num_tiles, int** particles_per_tile) { auto & mypc = WarpX::GetInstance().GetPartContainer(); auto & myspc = mypc.GetParticleContainer(speciesnumber); const int level = 0; *num_tiles = myspc.numLocalTilesAtLevel(level); *particles_per_tile = (int*) malloc(*num_tiles*sizeof(int)); double** data = (double**) malloc(*num_tiles*sizeof(typename WarpXParticleContainer::ParticleType*)); int i = 0; for (WarpXParIter pti(myspc, level); pti.isValid(); ++pti, ++i) { auto& aos = pti.GetArrayOfStructs(); data[i] = (double*) aos.data(); (*particles_per_tile)[i] = pti.numParticles(); } return data; } double** warpx_getParticleArrays(int speciesnumber, int comp, int* num_tiles, int** particles_per_tile) { auto & mypc = WarpX::GetInstance().GetPartContainer(); auto & myspc = mypc.GetParticleContainer(speciesnumber); const int level = 0; *num_tiles = myspc.numLocalTilesAtLevel(level); *particles_per_tile = (int*) malloc(*num_tiles*sizeof(int)); double** data = (double**) malloc(*num_tiles*sizeof(double*)); int i = 0; for (WarpXParIter pti(myspc, level); pti.isValid(); ++pti, ++i) { auto& soa = pti.GetStructOfArrays(); data[i] = (double*) soa.GetRealData(comp).dataPtr(); (*particles_per_tile)[i] = pti.numParticles(); } return data; } void warpx_ComputeDt () { WarpX& warpx = WarpX::GetInstance(); warpx.ComputeDt (); } void warpx_MoveWindow () { WarpX& warpx = WarpX::GetInstance(); warpx.MoveWindow (true); } void warpx_EvolveE (int lev, double dt) { WarpX& warpx = WarpX::GetInstance(); warpx.EvolveE (lev, dt); } void warpx_EvolveB (int lev, double dt) { WarpX& warpx = WarpX::GetInstance(); warpx.EvolveB (lev, dt); } void warpx_FillBoundaryE (int lev) { WarpX& warpx = WarpX::GetInstance(); warpx.FillBoundaryE (lev); } void warpx_FillBoundaryB (int lev) { WarpX& warpx = WarpX::GetInstance(); warpx.FillBoundaryB (lev); } void warpx_PushParticlesandDepose (int lev, double cur_time) { WarpX& warpx = WarpX::GetInstance(); warpx.PushParticlesandDepose (lev, cur_time); } int warpx_getistep (int lev) { WarpX& warpx = WarpX::GetInstance(); return warpx.getistep (lev); } void warpx_setistep (int lev, int ii) { WarpX& warpx = WarpX::GetInstance(); warpx.setistep (lev, ii); } double warpx_gett_new (int lev) { WarpX& warpx = WarpX::GetInstance(); return warpx.gett_new (lev); } void warpx_sett_new (int lev, double time) { WarpX& warpx = WarpX::GetInstance(); warpx.sett_new (lev, time); } double warpx_getdt (int lev) { WarpX& warpx = WarpX::GetInstance(); return warpx.getdt (lev); } int warpx_maxStep () { WarpX& warpx = WarpX::GetInstance(); return warpx.maxStep (); } double warpx_stopTime () { WarpX& warpx = WarpX::GetInstance(); return warpx.stopTime (); } int warpx_checkInt () { WarpX& warpx = WarpX::GetInstance(); return warpx.checkInt (); } int warpx_plotInt () { WarpX& warpx = WarpX::GetInstance(); return warpx.plotInt (); } void warpx_WriteCheckPointFile () { WarpX& warpx = WarpX::GetInstance(); warpx.WriteCheckPointFile (); } void warpx_WritePlotFile () { WarpX& warpx = WarpX::GetInstance(); warpx.WritePlotFile (); } int warpx_finestLevel () { WarpX& warpx = WarpX::GetInstance(); return warpx.finestLevel (); } void mypc_Redistribute () { auto & mypc = WarpX::GetInstance().GetPartContainer(); mypc.Redistribute(); } }