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-rw-r--r--docs/src/pages/guides/environment-variables.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/src/pages/guides/environment-variables.md b/docs/src/pages/guides/environment-variables.md
index 178cb276b..26e19ff7f 100644
--- a/docs/src/pages/guides/environment-variables.md
+++ b/docs/src/pages/guides/environment-variables.md
@@ -4,7 +4,7 @@ title: Using environment variables
description: Learn how to use environment variables in an Astro project.
---
-Astro uses Vite for environment variables, and allows you to use any of its methods to get and set environment variables. Note that all environment variables must be prefixed with `PUBLIC_` to be accessible by client side code.
+Astro uses Vite for environment variables, and allows you to use any of its methods to get and set environment variables. Note that all environment variables must be prefixed with `PUBLIC_` to be accessible by client side code.
The ability to access private variables on the server side is [still being discussed](https://github.com/snowpackjs/astro/issues/1765).
@@ -24,7 +24,7 @@ PUBLIC_POKEAPI="https://pokeapi.co/api/v2"
Instead of using `process.env`, with Vite you use `import.meta.env`, which uses the `import.meta` feature added in ES2020 (don't worry about browser support though, Vite replaces all `import.meta.env` mentions with static values). For example, to get the `PUBLIC_POKEAPI` environment variable, you could use `import.meta.env.PUBLIC_POKEAPI`.
```js
-fetch(`${import.meta.env.PUBLIC_POKEAPI}/pokemon/squirtle`)
+fetch(`${import.meta.env.PUBLIC_POKEAPI}/pokemon/squirtle`);
```
> ⚠️WARNING⚠️: