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author | 2023-09-05 20:28:39 -0700 | |
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committer | 2023-09-05 20:28:39 -0700 | |
commit | 7c82dc86baf3b01600b66d77737b2766ece83b03 (patch) | |
tree | d005183be6c6b080e64ec56a6a51e2301beab0d9 | |
parent | 125880af7d8e98ecdb678042e208f4541d6936cc (diff) | |
download | bun-7c82dc86baf3b01600b66d77737b2766ece83b03.tar.gz bun-7c82dc86baf3b01600b66d77737b2766ece83b03.tar.zst bun-7c82dc86baf3b01600b66d77737b2766ece83b03.zip |
Update development.md (#4480)
Remove comment about removed `BUN_OVERRIDE_MODULE_PATH` env var
-rw-r--r-- | docs/project/development.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/project/development.md b/docs/project/development.md index c253b4381..a08cfa294 100644 --- a/docs/project/development.md +++ b/docs/project/development.md @@ -354,7 +354,7 @@ When these are changed, run: $ make js ``` -In debug builds, Bun automatically loads these from the filesystem, wherever it was compiled, so no need to re-run `make dev`. In release builds, this same behavior can be done via the environment variable `BUN_OVERRIDE_MODULE_PATH`. When set to the repository root, Bun will read from the bundled modules in the repository instead of the ones baked into the binary. +In debug builds, Bun automatically loads these from the filesystem, wherever it was compiled, so no need to re-run `make dev`. ## Release build |