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authorGravatar Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com> 2022-06-22 23:21:48 -0700
committerGravatar Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com> 2022-06-22 23:21:48 -0700
commit729d445b6885f69dd2c6355f38707bd42851c791 (patch)
treef87a7c408929ea3f57bbb7ace380cf869da83c0e /src/bun.js/bindings/webcore/EventPath.h
parent25f820c6bf1d8ec6d444ef579cc036b8c0607b75 (diff)
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+/*
+ * Copyright (C) 2013 Google Inc. All rights reserved.
+ * Copyright (C) 2013-2017 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "EventContext.h"
+// #include "PseudoElement.h"
+// #include "SVGElement.h"
+// #include "SVGUseElement.h"
+#include <wtf/Forward.h>
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class Touch;
+
+class EventPath {
+public:
+ EventPath(Node& origin, Event&);
+ explicit EventPath(const Vector<EventTarget*>&);
+
+ bool isEmpty() const { return m_path.isEmpty(); }
+ size_t size() const { return m_path.size(); }
+ const EventContext& contextAt(size_t i) const { return m_path[i]; }
+ EventContext& contextAt(size_t i) { return m_path[i]; }
+
+ Vector<EventTarget*> computePathUnclosedToTarget(const EventTarget&) const;
+
+ static Node* eventTargetRespectingTargetRules(Node&);
+
+private:
+ void buildPath(Node& origin, Event&);
+ void setRelatedTarget(Node& origin, Node&);
+
+#if ENABLE(TOUCH_EVENTS)
+ void retargetTouch(EventContext::TouchListType, const Touch&);
+ void retargetTouchList(EventContext::TouchListType, const TouchList*);
+ void retargetTouchLists(const TouchEvent&);
+#endif
+
+ Vector<EventContext, 16> m_path;
+};
+
+inline Node* EventPath::eventTargetRespectingTargetRules(Node& referenceNode)
+{
+ // if (is<PseudoElement>(referenceNode))
+ // return downcast<PseudoElement>(referenceNode).hostElement();
+
+ // // Events sent to elements inside an SVG use element's shadow tree go to the use element.
+ // if (is<SVGElement>(referenceNode)) {
+ // if (auto useElement = downcast<SVGElement>(referenceNode).correspondingUseElement())
+ // return useElement.get();
+ // }
+
+ return &referenceNode;
+}
+
+} // namespace WebCore