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authorGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
committerGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
commita87508008dfa1604baf2d4e39bf44704c00f261c (patch)
tree0be2ade96772037a02803b30e157c367d931e3d9 /src/deps/skia/include/gpu/ShaderErrorHandler.h
parent4a19a3f07f1887903e5638a3be167f0c7b377ba3 (diff)
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diff --git a/src/deps/skia/include/gpu/ShaderErrorHandler.h b/src/deps/skia/include/gpu/ShaderErrorHandler.h
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+/*
+ * Copyright 2021 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef skgpu_ShaderErrorHandler_DEFINED
+#define skgpu_ShaderErrorHandler_DEFINED
+
+#include "include/core/SkTypes.h"
+
+namespace skgpu {
+/**
+ * Abstract class to report errors when compiling shaders.
+ */
+class SK_API ShaderErrorHandler {
+public:
+ virtual ~ShaderErrorHandler() = default;
+
+ virtual void compileError(const char* shader, const char* errors) = 0;
+
+protected:
+ ShaderErrorHandler() = default;
+ ShaderErrorHandler(const ShaderErrorHandler&) = delete;
+ ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete;
+};
+
+/**
+ * Used when no error handler is set. Will report failures via SkDebugf and asserts.
+ */
+ShaderErrorHandler* DefaultShaderErrorHandler();
+
+} // namespace skgpu
+
+#endif // skgpu_ShaderErrorHandler_DEFINED