aboutsummaryrefslogtreecommitdiff
path: root/src/deps/skia/include/private/SkNx.h
diff options
context:
space:
mode:
authorGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
committerGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
commita87508008dfa1604baf2d4e39bf44704c00f261c (patch)
tree0be2ade96772037a02803b30e157c367d931e3d9 /src/deps/skia/include/private/SkNx.h
parent4a19a3f07f1887903e5638a3be167f0c7b377ba3 (diff)
downloadbun-a87508008dfa1604baf2d4e39bf44704c00f261c.tar.gz
bun-a87508008dfa1604baf2d4e39bf44704c00f261c.tar.zst
bun-a87508008dfa1604baf2d4e39bf44704c00f261c.zip
Diffstat (limited to 'src/deps/skia/include/private/SkNx.h')
-rw-r--r--src/deps/skia/include/private/SkNx.h430
1 files changed, 430 insertions, 0 deletions
diff --git a/src/deps/skia/include/private/SkNx.h b/src/deps/skia/include/private/SkNx.h
new file mode 100644
index 000000000..cf41bb0c9
--- /dev/null
+++ b/src/deps/skia/include/private/SkNx.h
@@ -0,0 +1,430 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNx_DEFINED
+#define SkNx_DEFINED
+
+#include "include/core/SkScalar.h"
+#include "include/core/SkTypes.h"
+#include "include/private/SkSafe_math.h"
+
+#include <algorithm>
+#include <limits>
+#include <type_traits>
+
+// Every single SkNx method wants to be fully inlined. (We know better than MSVC).
+#define AI SK_ALWAYS_INLINE
+
+namespace { // NOLINT(google-build-namespaces)
+
+// The default SkNx<N,T> just proxies down to a pair of SkNx<N/2, T>.
+template <int N, typename T>
+struct SkNx {
+ typedef SkNx<N/2, T> Half;
+
+ Half fLo, fHi;
+
+ AI SkNx() = default;
+ AI SkNx(const Half& lo, const Half& hi) : fLo(lo), fHi(hi) {}
+
+ AI SkNx(T v) : fLo(v), fHi(v) {}
+
+ AI SkNx(T a, T b) : fLo(a) , fHi(b) { static_assert(N==2, ""); }
+ AI SkNx(T a, T b, T c, T d) : fLo(a,b), fHi(c,d) { static_assert(N==4, ""); }
+ AI SkNx(T a, T b, T c, T d, T e, T f, T g, T h) : fLo(a,b,c,d), fHi(e,f,g,h) {
+ static_assert(N==8, "");
+ }
+ AI SkNx(T a, T b, T c, T d, T e, T f, T g, T h,
+ T i, T j, T k, T l, T m, T n, T o, T p)
+ : fLo(a,b,c,d, e,f,g,h), fHi(i,j,k,l, m,n,o,p) {
+ static_assert(N==16, "");
+ }
+
+ AI T operator[](int k) const {
+ SkASSERT(0 <= k && k < N);
+ return k < N/2 ? fLo[k] : fHi[k-N/2];
+ }
+
+ AI static SkNx Load(const void* vptr) {
+ auto ptr = (const char*)vptr;
+ return { Half::Load(ptr), Half::Load(ptr + N/2*sizeof(T)) };
+ }
+ AI void store(void* vptr) const {
+ auto ptr = (char*)vptr;
+ fLo.store(ptr);
+ fHi.store(ptr + N/2*sizeof(T));
+ }
+
+ AI static void Load4(const void* vptr, SkNx* a, SkNx* b, SkNx* c, SkNx* d) {
+ auto ptr = (const char*)vptr;
+ Half al, bl, cl, dl,
+ ah, bh, ch, dh;
+ Half::Load4(ptr , &al, &bl, &cl, &dl);
+ Half::Load4(ptr + 4*N/2*sizeof(T), &ah, &bh, &ch, &dh);
+ *a = SkNx{al, ah};
+ *b = SkNx{bl, bh};
+ *c = SkNx{cl, ch};
+ *d = SkNx{dl, dh};
+ }
+ AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) {
+ auto ptr = (const char*)vptr;
+ Half al, bl, cl,
+ ah, bh, ch;
+ Half::Load3(ptr , &al, &bl, &cl);
+ Half::Load3(ptr + 3*N/2*sizeof(T), &ah, &bh, &ch);
+ *a = SkNx{al, ah};
+ *b = SkNx{bl, bh};
+ *c = SkNx{cl, ch};
+ }
+ AI static void Load2(const void* vptr, SkNx* a, SkNx* b) {
+ auto ptr = (const char*)vptr;
+ Half al, bl,
+ ah, bh;
+ Half::Load2(ptr , &al, &bl);
+ Half::Load2(ptr + 2*N/2*sizeof(T), &ah, &bh);
+ *a = SkNx{al, ah};
+ *b = SkNx{bl, bh};
+ }
+ AI static void Store4(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c, const SkNx& d) {
+ auto ptr = (char*)vptr;
+ Half::Store4(ptr, a.fLo, b.fLo, c.fLo, d.fLo);
+ Half::Store4(ptr + 4*N/2*sizeof(T), a.fHi, b.fHi, c.fHi, d.fHi);
+ }
+ AI static void Store3(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c) {
+ auto ptr = (char*)vptr;
+ Half::Store3(ptr, a.fLo, b.fLo, c.fLo);
+ Half::Store3(ptr + 3*N/2*sizeof(T), a.fHi, b.fHi, c.fHi);
+ }
+ AI static void Store2(void* vptr, const SkNx& a, const SkNx& b) {
+ auto ptr = (char*)vptr;
+ Half::Store2(ptr, a.fLo, b.fLo);
+ Half::Store2(ptr + 2*N/2*sizeof(T), a.fHi, b.fHi);
+ }
+
+ AI T min() const { return std::min(fLo.min(), fHi.min()); }
+ AI T max() const { return std::max(fLo.max(), fHi.max()); }
+ AI bool anyTrue() const { return fLo.anyTrue() || fHi.anyTrue(); }
+ AI bool allTrue() const { return fLo.allTrue() && fHi.allTrue(); }
+
+ AI SkNx abs() const { return { fLo. abs(), fHi. abs() }; }
+ AI SkNx sqrt() const { return { fLo. sqrt(), fHi. sqrt() }; }
+ AI SkNx floor() const { return { fLo. floor(), fHi. floor() }; }
+
+ AI SkNx operator!() const { return { !fLo, !fHi }; }
+ AI SkNx operator-() const { return { -fLo, -fHi }; }
+ AI SkNx operator~() const { return { ~fLo, ~fHi }; }
+
+ AI SkNx operator<<(int bits) const { return { fLo << bits, fHi << bits }; }
+ AI SkNx operator>>(int bits) const { return { fLo >> bits, fHi >> bits }; }
+
+ AI SkNx operator+(const SkNx& y) const { return { fLo + y.fLo, fHi + y.fHi }; }
+ AI SkNx operator-(const SkNx& y) const { return { fLo - y.fLo, fHi - y.fHi }; }
+ AI SkNx operator*(const SkNx& y) const { return { fLo * y.fLo, fHi * y.fHi }; }
+ AI SkNx operator/(const SkNx& y) const { return { fLo / y.fLo, fHi / y.fHi }; }
+
+ AI SkNx operator&(const SkNx& y) const { return { fLo & y.fLo, fHi & y.fHi }; }
+ AI SkNx operator|(const SkNx& y) const { return { fLo | y.fLo, fHi | y.fHi }; }
+ AI SkNx operator^(const SkNx& y) const { return { fLo ^ y.fLo, fHi ^ y.fHi }; }
+
+ AI SkNx operator==(const SkNx& y) const { return { fLo == y.fLo, fHi == y.fHi }; }
+ AI SkNx operator!=(const SkNx& y) const { return { fLo != y.fLo, fHi != y.fHi }; }
+ AI SkNx operator<=(const SkNx& y) const { return { fLo <= y.fLo, fHi <= y.fHi }; }
+ AI SkNx operator>=(const SkNx& y) const { return { fLo >= y.fLo, fHi >= y.fHi }; }
+ AI SkNx operator< (const SkNx& y) const { return { fLo < y.fLo, fHi < y.fHi }; }
+ AI SkNx operator> (const SkNx& y) const { return { fLo > y.fLo, fHi > y.fHi }; }
+
+ AI SkNx saturatedAdd(const SkNx& y) const {
+ return { fLo.saturatedAdd(y.fLo), fHi.saturatedAdd(y.fHi) };
+ }
+
+ AI SkNx mulHi(const SkNx& m) const {
+ return { fLo.mulHi(m.fLo), fHi.mulHi(m.fHi) };
+ }
+ AI SkNx thenElse(const SkNx& t, const SkNx& e) const {
+ return { fLo.thenElse(t.fLo, e.fLo), fHi.thenElse(t.fHi, e.fHi) };
+ }
+ AI static SkNx Min(const SkNx& x, const SkNx& y) {
+ return { Half::Min(x.fLo, y.fLo), Half::Min(x.fHi, y.fHi) };
+ }
+ AI static SkNx Max(const SkNx& x, const SkNx& y) {
+ return { Half::Max(x.fLo, y.fLo), Half::Max(x.fHi, y.fHi) };
+ }
+};
+
+// The N -> N/2 recursion bottoms out at N == 1, a scalar value.
+template <typename T>
+struct SkNx<1,T> {
+ T fVal;
+
+ AI SkNx() = default;
+ AI SkNx(T v) : fVal(v) {}
+
+ // Android complains against unused parameters, so we guard it
+ AI T operator[](int SkDEBUGCODE(k)) const {
+ SkASSERT(k == 0);
+ return fVal;
+ }
+
+ AI static SkNx Load(const void* ptr) {
+ SkNx v;
+ memcpy(&v, ptr, sizeof(T));
+ return v;
+ }
+ AI void store(void* ptr) const { memcpy(ptr, &fVal, sizeof(T)); }
+
+ AI static void Load4(const void* vptr, SkNx* a, SkNx* b, SkNx* c, SkNx* d) {
+ auto ptr = (const char*)vptr;
+ *a = Load(ptr + 0*sizeof(T));
+ *b = Load(ptr + 1*sizeof(T));
+ *c = Load(ptr + 2*sizeof(T));
+ *d = Load(ptr + 3*sizeof(T));
+ }
+ AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) {
+ auto ptr = (const char*)vptr;
+ *a = Load(ptr + 0*sizeof(T));
+ *b = Load(ptr + 1*sizeof(T));
+ *c = Load(ptr + 2*sizeof(T));
+ }
+ AI static void Load2(const void* vptr, SkNx* a, SkNx* b) {
+ auto ptr = (const char*)vptr;
+ *a = Load(ptr + 0*sizeof(T));
+ *b = Load(ptr + 1*sizeof(T));
+ }
+ AI static void Store4(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c, const SkNx& d) {
+ auto ptr = (char*)vptr;
+ a.store(ptr + 0*sizeof(T));
+ b.store(ptr + 1*sizeof(T));
+ c.store(ptr + 2*sizeof(T));
+ d.store(ptr + 3*sizeof(T));
+ }
+ AI static void Store3(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c) {
+ auto ptr = (char*)vptr;
+ a.store(ptr + 0*sizeof(T));
+ b.store(ptr + 1*sizeof(T));
+ c.store(ptr + 2*sizeof(T));
+ }
+ AI static void Store2(void* vptr, const SkNx& a, const SkNx& b) {
+ auto ptr = (char*)vptr;
+ a.store(ptr + 0*sizeof(T));
+ b.store(ptr + 1*sizeof(T));
+ }
+
+ AI T min() const { return fVal; }
+ AI T max() const { return fVal; }
+ AI bool anyTrue() const { return fVal != 0; }
+ AI bool allTrue() const { return fVal != 0; }
+
+ AI SkNx abs() const { return Abs(fVal); }
+ AI SkNx sqrt() const { return Sqrt(fVal); }
+ AI SkNx floor() const { return Floor(fVal); }
+
+ AI SkNx operator!() const { return !fVal; }
+ AI SkNx operator-() const { return -fVal; }
+ AI SkNx operator~() const { return FromBits(~ToBits(fVal)); }
+
+ AI SkNx operator<<(int bits) const { return fVal << bits; }
+ AI SkNx operator>>(int bits) const { return fVal >> bits; }
+
+ AI SkNx operator+(const SkNx& y) const { return fVal + y.fVal; }
+ AI SkNx operator-(const SkNx& y) const { return fVal - y.fVal; }
+ AI SkNx operator*(const SkNx& y) const { return fVal * y.fVal; }
+ AI SkNx operator/(const SkNx& y) const { return fVal / y.fVal; }
+
+ AI SkNx operator&(const SkNx& y) const { return FromBits(ToBits(fVal) & ToBits(y.fVal)); }
+ AI SkNx operator|(const SkNx& y) const { return FromBits(ToBits(fVal) | ToBits(y.fVal)); }
+ AI SkNx operator^(const SkNx& y) const { return FromBits(ToBits(fVal) ^ ToBits(y.fVal)); }
+
+ AI SkNx operator==(const SkNx& y) const { return FromBits(fVal == y.fVal ? ~0 : 0); }
+ AI SkNx operator!=(const SkNx& y) const { return FromBits(fVal != y.fVal ? ~0 : 0); }
+ AI SkNx operator<=(const SkNx& y) const { return FromBits(fVal <= y.fVal ? ~0 : 0); }
+ AI SkNx operator>=(const SkNx& y) const { return FromBits(fVal >= y.fVal ? ~0 : 0); }
+ AI SkNx operator< (const SkNx& y) const { return FromBits(fVal < y.fVal ? ~0 : 0); }
+ AI SkNx operator> (const SkNx& y) const { return FromBits(fVal > y.fVal ? ~0 : 0); }
+
+ AI static SkNx Min(const SkNx& x, const SkNx& y) { return x.fVal < y.fVal ? x : y; }
+ AI static SkNx Max(const SkNx& x, const SkNx& y) { return x.fVal > y.fVal ? x : y; }
+
+ AI SkNx saturatedAdd(const SkNx& y) const {
+ static_assert(std::is_unsigned<T>::value, "");
+ T sum = fVal + y.fVal;
+ return sum < fVal ? std::numeric_limits<T>::max() : sum;
+ }
+
+ AI SkNx mulHi(const SkNx& m) const {
+ static_assert(std::is_unsigned<T>::value, "");
+ static_assert(sizeof(T) <= 4, "");
+ return static_cast<T>((static_cast<uint64_t>(fVal) * m.fVal) >> (sizeof(T)*8));
+ }
+
+ AI SkNx thenElse(const SkNx& t, const SkNx& e) const { return fVal != 0 ? t : e; }
+
+private:
+ // Helper functions to choose the right float/double methods. (In <cmath> madness lies...)
+ AI static int Abs(int val) { return val < 0 ? -val : val; }
+
+ AI static float Abs(float val) { return ::fabsf(val); }
+ AI static float Sqrt(float val) { return ::sqrtf(val); }
+ AI static float Floor(float val) { return ::floorf(val); }
+
+ AI static double Abs(double val) { return ::fabs(val); }
+ AI static double Sqrt(double val) { return ::sqrt(val); }
+ AI static double Floor(double val) { return ::floor(val); }
+
+ // Helper functions for working with floats/doubles as bit patterns.
+ template <typename U>
+ AI static U ToBits(U v) { return v; }
+ AI static int32_t ToBits(float v) { int32_t bits; memcpy(&bits, &v, sizeof(v)); return bits; }
+ AI static int64_t ToBits(double v) { int64_t bits; memcpy(&bits, &v, sizeof(v)); return bits; }
+
+ template <typename Bits>
+ AI static T FromBits(Bits bits) {
+ static_assert(std::is_pod<T >::value &&
+ std::is_pod<Bits>::value &&
+ sizeof(T) <= sizeof(Bits), "");
+ T val;
+ memcpy(&val, &bits, sizeof(T));
+ return val;
+ }
+};
+
+// Allow scalars on the left or right of binary operators, and things like +=, &=, etc.
+#define V template <int N, typename T> AI static SkNx<N,T>
+ V operator+ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) + y; }
+ V operator- (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) - y; }
+ V operator* (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) * y; }
+ V operator/ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) / y; }
+ V operator& (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) & y; }
+ V operator| (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) | y; }
+ V operator^ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) ^ y; }
+ V operator==(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) == y; }
+ V operator!=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) != y; }
+ V operator<=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) <= y; }
+ V operator>=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) >= y; }
+ V operator< (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) < y; }
+ V operator> (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) > y; }
+
+ V operator+ (const SkNx<N,T>& x, T y) { return x + SkNx<N,T>(y); }
+ V operator- (const SkNx<N,T>& x, T y) { return x - SkNx<N,T>(y); }
+ V operator* (const SkNx<N,T>& x, T y) { return x * SkNx<N,T>(y); }
+ V operator/ (const SkNx<N,T>& x, T y) { return x / SkNx<N,T>(y); }
+ V operator& (const SkNx<N,T>& x, T y) { return x & SkNx<N,T>(y); }
+ V operator| (const SkNx<N,T>& x, T y) { return x | SkNx<N,T>(y); }
+ V operator^ (const SkNx<N,T>& x, T y) { return x ^ SkNx<N,T>(y); }
+ V operator==(const SkNx<N,T>& x, T y) { return x == SkNx<N,T>(y); }
+ V operator!=(const SkNx<N,T>& x, T y) { return x != SkNx<N,T>(y); }
+ V operator<=(const SkNx<N,T>& x, T y) { return x <= SkNx<N,T>(y); }
+ V operator>=(const SkNx<N,T>& x, T y) { return x >= SkNx<N,T>(y); }
+ V operator< (const SkNx<N,T>& x, T y) { return x < SkNx<N,T>(y); }
+ V operator> (const SkNx<N,T>& x, T y) { return x > SkNx<N,T>(y); }
+
+ V& operator<<=(SkNx<N,T>& x, int bits) { return (x = x << bits); }
+ V& operator>>=(SkNx<N,T>& x, int bits) { return (x = x >> bits); }
+
+ V& operator +=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x + y); }
+ V& operator -=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x - y); }
+ V& operator *=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x * y); }
+ V& operator /=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x / y); }
+ V& operator &=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x & y); }
+ V& operator |=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x | y); }
+ V& operator ^=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x ^ y); }
+
+ V& operator +=(SkNx<N,T>& x, T y) { return (x = x + SkNx<N,T>(y)); }
+ V& operator -=(SkNx<N,T>& x, T y) { return (x = x - SkNx<N,T>(y)); }
+ V& operator *=(SkNx<N,T>& x, T y) { return (x = x * SkNx<N,T>(y)); }
+ V& operator /=(SkNx<N,T>& x, T y) { return (x = x / SkNx<N,T>(y)); }
+ V& operator &=(SkNx<N,T>& x, T y) { return (x = x & SkNx<N,T>(y)); }
+ V& operator |=(SkNx<N,T>& x, T y) { return (x = x | SkNx<N,T>(y)); }
+ V& operator ^=(SkNx<N,T>& x, T y) { return (x = x ^ SkNx<N,T>(y)); }
+#undef V
+
+// SkNx<N,T> ~~> SkNx<N/2,T> + SkNx<N/2,T>
+template <int N, typename T>
+AI static void SkNx_split(const SkNx<N,T>& v, SkNx<N/2,T>* lo, SkNx<N/2,T>* hi) {
+ *lo = v.fLo;
+ *hi = v.fHi;
+}
+
+// SkNx<N/2,T> + SkNx<N/2,T> ~~> SkNx<N,T>
+template <int N, typename T>
+AI static SkNx<N*2,T> SkNx_join(const SkNx<N,T>& lo, const SkNx<N,T>& hi) {
+ return { lo, hi };
+}
+
+// A very generic shuffle. Can reorder, duplicate, contract, expand...
+// Sk4f v = { R,G,B,A };
+// SkNx_shuffle<2,1,0,3>(v) ~~> {B,G,R,A}
+// SkNx_shuffle<2,1>(v) ~~> {B,G}
+// SkNx_shuffle<2,1,2,1,2,1,2,1>(v) ~~> {B,G,B,G,B,G,B,G}
+// SkNx_shuffle<3,3,3,3>(v) ~~> {A,A,A,A}
+template <int... Ix, int N, typename T>
+AI static SkNx<sizeof...(Ix),T> SkNx_shuffle(const SkNx<N,T>& v) {
+ return { v[Ix]... };
+}
+
+// Cast from SkNx<N, Src> to SkNx<N, Dst>, as if you called static_cast<Dst>(Src).
+template <typename Dst, typename Src, int N>
+AI static SkNx<N,Dst> SkNx_cast(const SkNx<N,Src>& v) {
+ return { SkNx_cast<Dst>(v.fLo), SkNx_cast<Dst>(v.fHi) };
+}
+template <typename Dst, typename Src>
+AI static SkNx<1,Dst> SkNx_cast(const SkNx<1,Src>& v) {
+ return static_cast<Dst>(v.fVal);
+}
+
+template <int N, typename T>
+AI static SkNx<N,T> SkNx_fma(const SkNx<N,T>& f, const SkNx<N,T>& m, const SkNx<N,T>& a) {
+ return f*m+a;
+}
+
+} // namespace
+
+typedef SkNx<2, float> Sk2f;
+typedef SkNx<4, float> Sk4f;
+typedef SkNx<8, float> Sk8f;
+typedef SkNx<16, float> Sk16f;
+
+typedef SkNx<2, SkScalar> Sk2s;
+typedef SkNx<4, SkScalar> Sk4s;
+typedef SkNx<8, SkScalar> Sk8s;
+typedef SkNx<16, SkScalar> Sk16s;
+
+typedef SkNx<4, uint8_t> Sk4b;
+typedef SkNx<8, uint8_t> Sk8b;
+typedef SkNx<16, uint8_t> Sk16b;
+
+typedef SkNx<4, uint16_t> Sk4h;
+typedef SkNx<8, uint16_t> Sk8h;
+typedef SkNx<16, uint16_t> Sk16h;
+
+typedef SkNx<4, int32_t> Sk4i;
+typedef SkNx<8, int32_t> Sk8i;
+typedef SkNx<4, uint32_t> Sk4u;
+
+// Include platform specific specializations if available.
+#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
+ #include "include/private/SkNx_sse.h"
+#elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON)
+ #include "include/private/SkNx_neon.h"
+#else
+
+AI static Sk4i Sk4f_round(const Sk4f& x) {
+ return { (int) lrintf (x[0]),
+ (int) lrintf (x[1]),
+ (int) lrintf (x[2]),
+ (int) lrintf (x[3]), };
+}
+
+#endif
+
+AI static void Sk4f_ToBytes(uint8_t p[16],
+ const Sk4f& a, const Sk4f& b, const Sk4f& c, const Sk4f& d) {
+ SkNx_cast<uint8_t>(SkNx_join(SkNx_join(a,b), SkNx_join(c,d))).store(p);
+}
+
+#undef AI
+
+#endif//SkNx_DEFINED