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diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 000000000..65e88ae4d --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,70 @@ +# Contributing to Bun + +All contributions need test coverage. If you are adding a new feature, please add a test. If you are fixing a bug, please add a test that fails before your fix and passes after your fix. + +## Bun's codebase + +Bun is written mostly in Zig, but WebKit & JavaScriptCore (the JavaScript engine) is written in C++. + +Today (Feburary 2023), Bun's codebase has five distinct parts: + +- JavaScript, JSX, & TypeScript transpiler, module resolver, and related code +- JavaScript runtime (`src/bun.js/`) +- JavaScript runtime bindings (`src/bun.zig/bindings/**/*.cpp`) +- Package manager (`src/install/`) +- Shared utilities (`src/string_immutable.zig`) + +The JavaScript transpiler & module resolver is mostly independent from the runtime. It predates the runtime and is entirely in Zig. The JavaScript parser is mostly in `src/js_parser.zig`. The JavaScript AST data structures are mostly in `src/js_ast.zig`. The JavaScript lexer is in `src/js_lexer.zig`. A lot of this code started as a port of esbuild's equivalent code from Go to Zig, but has had many small changes since then. + +## Memory management in Bun + +For the Zig code, please: + +1. Do your best to avoid dynamically allocating memory. +2. If we need to allocate memory, carefully consider the owner of that memory. If it's a JavaScript object, it will need a finalizer. If it's in Zig, it will need to be freed either via an arena or manually. +3. Prefer arenas over manual memory management. Manually freeing memory is leak & crash prone. +4. If the memory needs to be accessed across threads, use `bun.default_allocator`. Mimalloc threadlocal heaps are not safe to free across threads. + +The JavaScript transpiler has special-handling for memory management. The parser allocates into a single arena and the memory is recycled after each parse. + +## JavaScript runtime + +Most of Bun's JavaScript runtime code lives in `src/bun.js`. + +### Calling C++ from Zig & Zig from C++ + +TODO: document this (see bindings.zig and bindings.cpp for now) + +### Adding a new JavaScript class + +1. Add a new file in `src/bun.js/*.classes.ts` to define the instance and static methods for the class. +2. Add a new file in `src/bun.js/**/*.zig` and expose the struct in `src/bun.js/generated_classes_list.zig` +3. Run `make codegen` + +Copy from examples like `Subprocess` or `Response`. + +### ESM modules + +Bun implements ESM modules in a mix of native code and JavaScript. + +Several Node.js modules are implemented in JavaScript and loosely based on browserify polyfills. + +The ESM modules in Bun are located in `src/bun.js/*.exports.js`. Unlike other code in Bun, these files are NOT transpiled. They are loaded directly into the JavaScriptCore VM. That means `require` does not work in these files. Instead, you must use `import.meta.require`, or ideally, not use require/import other files at all. + +The module loader is in `src/bun.js/module_loader.zig`. + +### Memory management in Bun's JavaScript runtime + +TODO: fill this out (for now, use `JSC.Strong` in most cases) + +### Strings + +TODO: fill this out (for now, use `JSValue.toSlice()` in most cases) + +#### JavaScriptCore C API + +Do not copy from examples leveraging the JavaScriptCore C API. Please do use this in new code. We will not accept PRs that add new code that uses the JavaScriptCore C API. + +## Testing + +See `../test/README.md` for information on how to run tests. |