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Diffstat (limited to 'src/deps/skia/include/core/SkPoint3.h')
-rw-r--r-- | src/deps/skia/include/core/SkPoint3.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/deps/skia/include/core/SkPoint3.h b/src/deps/skia/include/core/SkPoint3.h new file mode 100644 index 000000000..e372f8279 --- /dev/null +++ b/src/deps/skia/include/core/SkPoint3.h @@ -0,0 +1,157 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkPoint3_DEFINED +#define SkPoint3_DEFINED + +#include "include/core/SkPoint.h" + +struct SK_API SkPoint3 { + SkScalar fX, fY, fZ; + + static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) { + SkPoint3 pt; + pt.set(x, y, z); + return pt; + } + + SkScalar x() const { return fX; } + SkScalar y() const { return fY; } + SkScalar z() const { return fZ; } + + void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; } + + friend bool operator==(const SkPoint3& a, const SkPoint3& b) { + return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ; + } + + friend bool operator!=(const SkPoint3& a, const SkPoint3& b) { + return !(a == b); + } + + /** Returns the Euclidian distance from (0,0,0) to (x,y,z) + */ + static SkScalar Length(SkScalar x, SkScalar y, SkScalar z); + + /** Return the Euclidian distance from (0,0,0) to the point + */ + SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); } + + /** Set the point (vector) to be unit-length in the same direction as it + already points. If the point has a degenerate length (i.e., nearly 0) + then set it to (0,0,0) and return false; otherwise return true. + */ + bool normalize(); + + /** Return a new point whose X, Y and Z coordinates are scaled. + */ + SkPoint3 makeScale(SkScalar scale) const { + SkPoint3 p; + p.set(scale * fX, scale * fY, scale * fZ); + return p; + } + + /** Scale the point's coordinates by scale. + */ + void scale(SkScalar value) { + fX *= value; + fY *= value; + fZ *= value; + } + + /** Return a new point whose X, Y and Z coordinates are the negative of the + original point's + */ + SkPoint3 operator-() const { + SkPoint3 neg; + neg.fX = -fX; + neg.fY = -fY; + neg.fZ = -fZ; + return neg; + } + + /** Returns a new point whose coordinates are the difference between + a and b (i.e., a - b) + */ + friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) { + return { a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ }; + } + + /** Returns a new point whose coordinates are the sum of a and b (a + b) + */ + friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) { + return { a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ }; + } + + /** Add v's coordinates to the point's + */ + void operator+=(const SkPoint3& v) { + fX += v.fX; + fY += v.fY; + fZ += v.fZ; + } + + /** Subtract v's coordinates from the point's + */ + void operator-=(const SkPoint3& v) { + fX -= v.fX; + fY -= v.fY; + fZ -= v.fZ; + } + + friend SkPoint3 operator*(SkScalar t, SkPoint3 p) { + return { t * p.fX, t * p.fY, t * p.fZ }; + } + + /** Returns true if fX, fY, and fZ are measurable values. + + @return true for values other than infinities and NaN + */ + bool isFinite() const { + SkScalar accum = 0; + accum *= fX; + accum *= fY; + accum *= fZ; + + // accum is either NaN or it is finite (zero). + SkASSERT(0 == accum || SkScalarIsNaN(accum)); + + // value==value will be true iff value is not NaN + // TODO: is it faster to say !accum or accum==accum? + return !SkScalarIsNaN(accum); + } + + /** Returns the dot product of a and b, treating them as 3D vectors + */ + static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) { + return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ; + } + + SkScalar dot(const SkPoint3& vec) const { + return DotProduct(*this, vec); + } + + /** Returns the cross product of a and b, treating them as 3D vectors + */ + static SkPoint3 CrossProduct(const SkPoint3& a, const SkPoint3& b) { + SkPoint3 result; + result.fX = a.fY*b.fZ - a.fZ*b.fY; + result.fY = a.fZ*b.fX - a.fX*b.fZ; + result.fZ = a.fX*b.fY - a.fY*b.fX; + + return result; + } + + SkPoint3 cross(const SkPoint3& vec) const { + return CrossProduct(*this, vec); + } +}; + +typedef SkPoint3 SkVector3; +typedef SkPoint3 SkColor3f; + +#endif |