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+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkGradientShader_DEFINED
+#define SkGradientShader_DEFINED
+
+#include "include/core/SkShader.h"
+
+/** \class SkGradientShader
+
+ SkGradientShader hosts factories for creating subclasses of SkShader that
+ render linear and radial gradients. In general, degenerate cases should not
+ produce surprising results, but there are several types of degeneracies:
+
+ * A linear gradient made from the same two points.
+ * A radial gradient with a radius of zero.
+ * A sweep gradient where the start and end angle are the same.
+ * A two point conical gradient where the two centers and the two radii are
+ the same.
+
+ For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating
+ region is zero area and the outer region is discarded by the decal mode.
+
+ For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that
+ is the average gradient color, since infinitely many repetitions of the gradients will fill the
+ shape.
+
+ For a clamped gradient, every type is well-defined at the limit except for linear gradients. The
+ radial gradient with zero radius becomes the last color. The sweep gradient draws the sector
+ from 0 to the provided angle with the first color, with a hardstop switching to the last color.
+ When the provided angle is 0, this is just the solid last color again. Similarly, the two point
+ conical gradient becomes a circle filled with the first color, sized to the provided radius,
+ with a hardstop switching to the last color. When the two radii are both zero, this is just the
+ solid last color.
+
+ As a linear gradient approaches the degenerate case, its shader will approach the appearance of
+ two half planes, each filled by the first and last colors of the gradient. The planes will be
+ oriented perpendicular to the vector between the two defining points of the gradient. However,
+ once they become the same point, Skia cannot reconstruct what that expected orientation is. To
+ provide a stable and predictable color in this case, Skia just uses the last color as a solid
+ fill to be similar to many of the other degenerate gradients' behaviors in clamp mode.
+*/
+class SK_API SkGradientShader {
+public:
+ enum Flags {
+ /** By default gradients will interpolate their colors in unpremul space
+ * and then premultiply each of the results. By setting this flag, the
+ * gradients will premultiply their colors first, and then interpolate
+ * between them.
+ * example: https://fiddle.skia.org/c/@GradientShader_MakeLinear
+ */
+ kInterpolateColorsInPremul_Flag = 1 << 0,
+ };
+
+ /** Returns a shader that generates a linear gradient between the two specified points.
+ <p />
+ @param pts The start and end points for the gradient.
+ @param colors The array[count] of colors, to be distributed between the two points
+ @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
+ each corresponding color in the colors array. If this is NULL,
+ the the colors are distributed evenly between the start and end point.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >=2. The number of colors (and pos if not NULL) entries.
+ @param mode The tiling mode
+
+ example: https://fiddle.skia.org/c/@GradientShader_MakeLinear
+ */
+ static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkTileMode mode) {
+ return MakeLinear(pts, colors, pos, count, mode, 0, nullptr);
+ }
+
+ /** Returns a shader that generates a linear gradient between the two specified points.
+ <p />
+ @param pts The start and end points for the gradient.
+ @param colors The array[count] of colors, to be distributed between the two points
+ @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
+ each corresponding color in the colors array. If this is NULL,
+ the the colors are distributed evenly between the start and end point.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >=2. The number of colors (and pos if not NULL) entries.
+ @param mode The tiling mode
+
+ example: https://fiddle.skia.org/c/@GradientShader_MakeLinear
+ */
+ static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count, SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count, SkTileMode mode) {
+ return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr);
+ }
+
+ /** Returns a shader that generates a radial gradient given the center and radius.
+ <p />
+ @param center The center of the circle for this gradient
+ @param radius Must be positive. The radius of the circle for this gradient
+ @param colors The array[count] of colors, to be distributed between the center and edge of the circle
+ @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
+ each corresponding color in the colors array. If this is NULL,
+ the the colors are distributed evenly between the center and edge of the circle.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >= 2. The number of colors (and pos if not NULL) entries
+ @param mode The tiling mode
+ */
+ static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkTileMode mode) {
+ return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr);
+ }
+
+ /** Returns a shader that generates a radial gradient given the center and radius.
+ <p />
+ @param center The center of the circle for this gradient
+ @param radius Must be positive. The radius of the circle for this gradient
+ @param colors The array[count] of colors, to be distributed between the center and edge of the circle
+ @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
+ each corresponding color in the colors array. If this is NULL,
+ the the colors are distributed evenly between the center and edge of the circle.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >= 2. The number of colors (and pos if not NULL) entries
+ @param mode The tiling mode
+ */
+ static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count, SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count, SkTileMode mode) {
+ return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode,
+ 0, nullptr);
+ }
+
+ /**
+ * Returns a shader that generates a conical gradient given two circles, or
+ * returns NULL if the inputs are invalid. The gradient interprets the
+ * two circles according to the following HTML spec.
+ * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
+ */
+ static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[],
+ int count, SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor colors[], const SkScalar pos[],
+ int count, SkTileMode mode) {
+ return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
+ 0, nullptr);
+ }
+
+ /**
+ * Returns a shader that generates a conical gradient given two circles, or
+ * returns NULL if the inputs are invalid. The gradient interprets the
+ * two circles according to the following HTML spec.
+ * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
+ */
+ static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor4f colors[],
+ sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
+ int count, SkTileMode mode,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
+ const SkPoint& end, SkScalar endRadius,
+ const SkColor4f colors[],
+ sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
+ int count, SkTileMode mode) {
+ return MakeTwoPointConical(start, startRadius, end, endRadius, colors,
+ std::move(colorSpace), pos, count, mode, 0, nullptr);
+ }
+
+ /** Returns a shader that generates a sweep gradient given a center.
+ <p />
+ @param cx The X coordinate of the center of the sweep
+ @param cx The Y coordinate of the center of the sweep
+ @param colors The array[count] of colors, to be distributed around the center, within
+ the gradient angle range.
+ @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
+ position of each corresponding color in the colors array. If this is
+ NULL, then the colors are distributed evenly within the angular range.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >= 2. The number of colors (and pos if not NULL) entries
+ @param mode Tiling mode: controls drawing outside of the gradient angular range.
+ @param startAngle Start of the angular range, corresponding to pos == 0.
+ @param endAngle End of the angular range, corresponding to pos == 1.
+ */
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor colors[], const SkScalar pos[], int count,
+ SkTileMode mode,
+ SkScalar startAngle, SkScalar endAngle,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor colors[], const SkScalar pos[], int count,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags,
+ localMatrix);
+ }
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor colors[], const SkScalar pos[], int count) {
+ return MakeSweep(cx, cy, colors, pos, count, 0, nullptr);
+ }
+
+ /** Returns a shader that generates a sweep gradient given a center.
+ <p />
+ @param cx The X coordinate of the center of the sweep
+ @param cx The Y coordinate of the center of the sweep
+ @param colors The array[count] of colors, to be distributed around the center, within
+ the gradient angle range.
+ @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
+ position of each corresponding color in the colors array. If this is
+ NULL, then the colors are distributed evenly within the angular range.
+ If this is not null, the values must begin with 0, end with 1.0, and
+ intermediate values must be strictly increasing.
+ @param count Must be >= 2. The number of colors (and pos if not NULL) entries
+ @param mode Tiling mode: controls drawing outside of the gradient angular range.
+ @param startAngle Start of the angular range, corresponding to pos == 0.
+ @param endAngle End of the angular range, corresponding to pos == 1.
+ */
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count,
+ SkTileMode mode,
+ SkScalar startAngle, SkScalar endAngle,
+ uint32_t flags, const SkMatrix* localMatrix);
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count,
+ uint32_t flags, const SkMatrix* localMatrix) {
+ return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count,
+ SkTileMode::kClamp, 0, 360, flags, localMatrix);
+ }
+ static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
+ const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
+ const SkScalar pos[], int count) {
+ return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr);
+ }
+
+ static void RegisterFlattenables();
+};
+
+#endif