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Diffstat (limited to 'src/deps/skia/include/gpu/GrContextOptions.h')
-rw-r--r-- | src/deps/skia/include/gpu/GrContextOptions.h | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/src/deps/skia/include/gpu/GrContextOptions.h b/src/deps/skia/include/gpu/GrContextOptions.h new file mode 100644 index 000000000..b769d6ca2 --- /dev/null +++ b/src/deps/skia/include/gpu/GrContextOptions.h @@ -0,0 +1,364 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrContextOptions_DEFINED +#define GrContextOptions_DEFINED + +#include "include/core/SkData.h" +#include "include/core/SkString.h" +#include "include/core/SkTypes.h" +#include "include/gpu/GrDriverBugWorkarounds.h" +#include "include/gpu/GrTypes.h" +#include "include/gpu/ShaderErrorHandler.h" +#include "include/private/GrTypesPriv.h" + +#include <vector> + +class SkExecutor; + +#if SK_SUPPORT_GPU +struct SK_API GrContextOptions { + enum class Enable { + /** Forces an option to be disabled. */ + kNo, + /** Forces an option to be enabled. */ + kYes, + /** + * Uses Skia's default behavior, which may use runtime properties (e.g. driver version). + */ + kDefault + }; + + enum class ShaderCacheStrategy { + kSkSL, + kBackendSource, + kBackendBinary, + }; + + /** + * Abstract class which stores Skia data in a cache that persists between sessions. Currently, + * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are + * supported) when provided a persistent cache, but this may extend to other data in the future. + */ + class SK_API PersistentCache { + public: + virtual ~PersistentCache() = default; + + /** + * Returns the data for the key if it exists in the cache, otherwise returns null. + */ + virtual sk_sp<SkData> load(const SkData& key) = 0; + + // Placeholder until all clients override the 3-parameter store(), then remove this, and + // make that version pure virtual. + virtual void store(const SkData& /*key*/, const SkData& /*data*/) { SkASSERT(false); } + + /** + * Stores data in the cache, indexed by key. description provides a human-readable + * version of the key. + */ + virtual void store(const SkData& key, const SkData& data, const SkString& /*description*/) { + this->store(key, data); + } + + protected: + PersistentCache() = default; + PersistentCache(const PersistentCache&) = delete; + PersistentCache& operator=(const PersistentCache&) = delete; + }; + + using ShaderErrorHandler = skgpu::ShaderErrorHandler; + + GrContextOptions() {} + + // Suppress prints for the GrContext. + bool fSuppressPrints = false; + + /** + * Controls whether we check for GL errors after functions that allocate resources (e.g. + * glTexImage2D), for shader compilation success, and program link success. Ignored on + * backends other than GL. + */ + Enable fSkipGLErrorChecks = Enable::kDefault; + + /** Overrides: These options override feature detection using backend API queries. These + overrides can only reduce the feature set or limits, never increase them beyond the + detected values. */ + + int fMaxTextureSizeOverride = SK_MaxS32; + + /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index + buffers to CPU memory in order to update them. A value of -1 means the GrContext should + deduce the optimal value for this platform. */ + int fBufferMapThreshold = -1; + + /** + * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be + * done serially on the main thread. To have worker threads assist with various tasks, set this + * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used + * for other tasks. + */ + SkExecutor* fExecutor = nullptr; + + /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when + the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap + level control (ie desktop or ES3). */ + bool fDoManualMipmapping = false; + + /** + * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause + * artifacts along shared edges if care isn't taken to ensure both contours wind in the same + * direction. + */ + // FIXME: Once this is removed from Chrome and Android, rename to fEnable"". + bool fDisableCoverageCountingPaths = true; + + /** + * Disables distance field rendering for paths. Distance field computation can be expensive, + * and yields no benefit if a path is not rendered multiple times with different transforms. + */ + bool fDisableDistanceFieldPaths = false; + + /** + * If true this allows path mask textures to be cached. This is only really useful if paths + * are commonly rendered at the same scale and fractional translation. + */ + bool fAllowPathMaskCaching = true; + + /** + * If true, the GPU will not be used to perform YUV -> RGB conversion when generating + * textures from codec-backed images. + */ + bool fDisableGpuYUVConversion = false; + + /** + * The maximum size of cache textures used for Skia's Glyph cache. + */ + size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; + + /** + * Below this threshold size in device space distance field fonts won't be used. Distance field + * fonts don't support hinting which is more important at smaller sizes. + */ + float fMinDistanceFieldFontSize = 18; + + /** + * Above this threshold size in device space glyphs are drawn as individual paths. + */ +#if defined(SK_BUILD_FOR_ANDROID) + float fGlyphsAsPathsFontSize = 384; +#elif defined(SK_BUILD_FOR_MAC) + float fGlyphsAsPathsFontSize = 256; +#else + float fGlyphsAsPathsFontSize = 324; +#endif + + /** + * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by + * fGlypheCacheTextureMaximumBytes. + */ + Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault; + + /** + * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid + * allocating stencil buffers and use alternate rasterization paths, avoiding the leak. + */ + bool fAvoidStencilBuffers = false; + + /** + * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels. + * This has the effect of sharpening those textures, at the cost of some aliasing, and possible + * performance impact. + */ + bool fSharpenMipmappedTextures = false; + + /** + * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend. + */ + Enable fUseDrawInsteadOfClear = Enable::kDefault; + + /** + * Allow Ganesh to more aggressively reorder operations to reduce the number of render passes. + * Offscreen draws will be done upfront instead of interrupting the main render pass when + * possible. May increase VRAM usage, but still observes the resource cache limit. + * Enabled by default. + */ + Enable fReduceOpsTaskSplitting = Enable::kDefault; + + /** + * Some ES3 contexts report the ES2 external image extension, but not the ES3 version. + * If support for external images is critical, enabling this option will cause Ganesh to limit + * shaders to the ES2 shading language in that situation. + */ + bool fPreferExternalImagesOverES3 = false; + + /** + * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. + * This does not affect code path choices that are made for perfomance reasons nor does it + * override other GrContextOption settings. + */ + bool fDisableDriverCorrectnessWorkarounds = false; + + /** + * Maximum number of GPU programs or pipelines to keep active in the runtime cache. + */ + int fRuntimeProgramCacheSize = 256; + + /** + * Cache in which to store compiled shader binaries between runs. + */ + PersistentCache* fPersistentCache = nullptr; + + /** + * This affects the usage of the PersistentCache. We can cache SkSL, backend source (GLSL), or + * backend binaries (GL program binaries). By default we cache binaries, but if the driver's + * binary loading/storing is believed to have bugs, this can be limited to caching GLSL. + * Caching GLSL strings still saves CPU work when a GL program is created. + */ + ShaderCacheStrategy fShaderCacheStrategy = ShaderCacheStrategy::kBackendBinary; + + /** + * If present, use this object to report shader compilation failures. If not, report failures + * via SkDebugf and assert. + */ + ShaderErrorHandler* fShaderErrorHandler = nullptr; + + /** + * Specifies the number of samples Ganesh should use when performing internal draws with MSAA + * (hardware capabilities permitting). + * + * If 0, Ganesh will disable internal code paths that use multisampling. + */ + int fInternalMultisampleCount = 4; + + /** + * In Skia's vulkan backend a single GrContext submit equates to the submission of a single + * primary command buffer to the VkQueue. This value specifies how many vulkan secondary command + * buffers we will cache for reuse on a given primary command buffer. A single submit may use + * more than this many secondary command buffers, but after the primary command buffer is + * finished on the GPU it will only hold on to this many secondary command buffers for reuse. + * + * A value of -1 means we will pick a limit value internally. + */ + int fMaxCachedVulkanSecondaryCommandBuffers = -1; + + /** + * If true, the caps will never support mipmaps. + */ + bool fSuppressMipmapSupport = false; + + /** + * If true, and if supported, enables hardware tessellation in the caps. + */ + bool fEnableExperimentalHardwareTessellation = false; + + /** + * If true, then add 1 pixel padding to all glyph masks in the atlas to support bi-lerp + * rendering of all glyphs. This must be set to true to use GrSlug. + */ + #if defined(SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG) + bool fSupportBilerpFromGlyphAtlas = true; + #else + bool fSupportBilerpFromGlyphAtlas = false; + #endif + + /** + * Uses a reduced variety of shaders. May perform less optimally in steady state but can reduce + * jank due to shader compilations. + */ + bool fReducedShaderVariations = false; + + /** + * If true, then allow to enable MSAA on new Intel GPUs. + */ + bool fAllowMSAAOnNewIntel = false; + +#if GR_TEST_UTILS + /** + * Private options that are only meant for testing within Skia's tools. + */ + + /** + * Prevents use of dual source blending, to test that all xfer modes work correctly without it. + */ + bool fSuppressDualSourceBlending = false; + + /** + * Prevents the use of non-coefficient-based blend equations, for testing dst reads, barriers, + * and in-shader blending. + */ + bool fSuppressAdvancedBlendEquations = false; + + /** + * Prevents the use of framebuffer fetches, for testing dst reads and texture barriers. + */ + bool fSuppressFramebufferFetch = false; + + /** + * If greater than zero and less than the actual hardware limit, overrides the maximum number of + * tessellation segments supported by the caps. + */ + int fMaxTessellationSegmentsOverride = 0; + + /** + * If true, then all paths are processed as if "setIsVolatile" had been called. + */ + bool fAllPathsVolatile = false; + + /** + * Render everything in wireframe + */ + bool fWireframeMode = false; + + /** + * Enforces clearing of all textures when they're created. + */ + bool fClearAllTextures = false; + + /** + * Randomly generate a (false) GL_OUT_OF_MEMORY error + */ + bool fRandomGLOOM = false; + + /** + * Force off support for write/transfer pixels row bytes in caps. + */ + bool fDisallowWriteAndTransferPixelRowBytes = false; + + /** + * Include or exclude specific GPU path renderers. + */ + GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault; + + /** + * Specify the GPU resource cache limit. Equivalent to calling `setResourceCacheLimit` on the + * context at construction time. + * + * A value of -1 means use the default limit value. + */ + int fResourceCacheLimitOverride = -1; + + /** + * If true, then always try to use hardware tessellation, regardless of how small a path may be. + */ + bool fAlwaysPreferHardwareTessellation = false; + + /** + * Maximum width and height of internal texture atlases. + */ + int fMaxTextureAtlasSize = 2048; +#endif + + GrDriverBugWorkarounds fDriverBugWorkarounds; +}; +#else +struct GrContextOptions { + struct PersistentCache {}; +}; +#endif + +#endif |