diff options
Diffstat (limited to 'src/deps/skia/include/gpu/d3d/GrD3DBackendContext.h')
-rw-r--r-- | src/deps/skia/include/gpu/d3d/GrD3DBackendContext.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/deps/skia/include/gpu/d3d/GrD3DBackendContext.h b/src/deps/skia/include/gpu/d3d/GrD3DBackendContext.h new file mode 100644 index 000000000..bb85e52e5 --- /dev/null +++ b/src/deps/skia/include/gpu/d3d/GrD3DBackendContext.h @@ -0,0 +1,35 @@ +/* + * Copyright 2020 Google LLC + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrD3DBackendContext_DEFINED +#define GrD3DBackendContext_DEFINED + +// GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many +// common identifiers such as: +// * interface +// * small +// * near +// * far +// * CreateSemaphore +// * MemoryBarrier +// +// You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers. +#include "include/gpu/d3d/GrD3DTypes.h" + +#include "include/gpu/GrTypes.h" + +// The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption +// is that the client will set these up and pass them to the GrD3DGpu constructor. +struct SK_API GrD3DBackendContext { + gr_cp<IDXGIAdapter1> fAdapter; + gr_cp<ID3D12Device> fDevice; + gr_cp<ID3D12CommandQueue> fQueue; + sk_sp<GrD3DMemoryAllocator> fMemoryAllocator; + GrProtected fProtectedContext = GrProtected::kNo; +}; + +#endif |