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-rw-r--r--src/deps/skia/include/private/SkShadowFlags.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/deps/skia/include/private/SkShadowFlags.h b/src/deps/skia/include/private/SkShadowFlags.h
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index 000000000..6438f041a
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+++ b/src/deps/skia/include/private/SkShadowFlags.h
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+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkShadowFlags_DEFINED
+#define SkShadowFlags_DEFINED
+
+// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
+enum SkShadowFlags {
+ kNone_ShadowFlag = 0x00,
+ /** The occluding object is not opaque. Knowing that the occluder is opaque allows
+ * us to cull shadow geometry behind it and improve performance. */
+ kTransparentOccluder_ShadowFlag = 0x01,
+ /** Don't try to use analytic shadows. */
+ kGeometricOnly_ShadowFlag = 0x02,
+ /** Light position represents a direction, light radius is blur radius at elevation 1 */
+ kDirectionalLight_ShadowFlag = 0x04,
+ /** mask for all shadow flags */
+ kAll_ShadowFlag = 0x07
+};
+
+#endif