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diff --git a/src/deps/skia/include/utils/SkCamera.h b/src/deps/skia/include/utils/SkCamera.h
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+++ b/src/deps/skia/include/utils/SkCamera.h
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+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// Inspired by Rob Johnson's most excellent QuickDraw GX sample code
+
+#ifndef SkCamera_DEFINED
+#define SkCamera_DEFINED
+
+#include "include/core/SkM44.h"
+#include "include/core/SkMatrix.h"
+#include "include/private/SkNoncopyable.h"
+
+// NOTE -- This entire header / impl is deprecated, and will be removed from Skia soon.
+//
+// Skia now has support for a 4x matrix (SkM44) in SkCanvas.
+//
+
+class SkCanvas;
+
+// DEPRECATED
+class SkPatch3D {
+public:
+ SkPatch3D();
+
+ void reset();
+ void transform(const SkM44&, SkPatch3D* dst = nullptr) const;
+
+ // dot a unit vector with the patch's normal
+ SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
+ SkScalar dotWith(const SkV3& v) const {
+ return this->dotWith(v.x, v.y, v.z);
+ }
+
+ // deprecated, but still here for animator (for now)
+ void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
+ void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
+
+private:
+public: // make public for SkDraw3D for now
+ SkV3 fU, fV;
+ SkV3 fOrigin;
+
+ friend class SkCamera3D;
+};
+
+// DEPRECATED
+class SkCamera3D {
+public:
+ SkCamera3D();
+
+ void reset();
+ void update();
+ void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
+
+ SkV3 fLocation; // origin of the camera's space
+ SkV3 fAxis; // view direction
+ SkV3 fZenith; // up direction
+ SkV3 fObserver; // eye position (may not be the same as the origin)
+
+private:
+ mutable SkMatrix fOrientation;
+ mutable bool fNeedToUpdate;
+
+ void doUpdate() const;
+};
+
+// DEPRECATED
+class SK_API Sk3DView : SkNoncopyable {
+public:
+ Sk3DView();
+ ~Sk3DView();
+
+ void save();
+ void restore();
+
+ void translate(SkScalar x, SkScalar y, SkScalar z);
+ void rotateX(SkScalar deg);
+ void rotateY(SkScalar deg);
+ void rotateZ(SkScalar deg);
+
+#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
+ void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
+ SkScalar getCameraLocationX() const;
+ SkScalar getCameraLocationY() const;
+ SkScalar getCameraLocationZ() const;
+#endif
+
+ void getMatrix(SkMatrix*) const;
+ void applyToCanvas(SkCanvas*) const;
+
+ SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
+
+private:
+ struct Rec {
+ Rec* fNext;
+ SkM44 fMatrix;
+ };
+ Rec* fRec;
+ Rec fInitialRec;
+ SkCamera3D fCamera;
+};
+
+#endif