# Contributing to Bun > **Important:** All contributions need test coverage. If you are adding a new feature, please add a test. If you are fixing a bug, please add a test that fails before your fix and passes after your fix. ## Bun's codebase Bun is written mostly in Zig, but WebKit & JavaScriptCore (the JavaScript engine) is written in C++. Today (February 2023), Bun's codebase has five distinct parts: - JavaScript, JSX, & TypeScript transpiler, module resolver, and related code - JavaScript runtime ([`src/bun.js/`](src/bun.js/)) - JavaScript runtime bindings ([`src/bun.js/bindings/**/*.cpp`](src/bun.js/bindings/)) - Package manager ([`src/install/`](src/install/)) - Shared utilities ([`src/string_immutable.zig`](src/string_immutable.zig)) The JavaScript transpiler & module resolver is mostly independent from the runtime. It predates the runtime and is entirely in Zig. The JavaScript parser is mostly in [`src/js_parser.zig`](src/js_parser.zig). The JavaScript AST data structures are mostly in [`src/js_ast.zig`](src/js_ast.zig). The JavaScript lexer is in [`src/js_lexer.zig`](src/js_lexer.zig). A lot of this code started as a port of esbuild's equivalent code from Go to Zig, but has had many small changes since then. ## Getting started Please refer to [Bun's Development Guide](https://bun.sh/docs/project/development) to get your dev environment setup! ## Memory management in Bun For the Zig code, please: 1. Do your best to avoid dynamically allocating memory. 2. If we need to allocate memory, carefully consider the owner of that memory. If it's a JavaScript object, it will need a finalizer. If it's in Zig, it will need to be freed either via an arena or manually. 3. Prefer arenas over manual memory management. Manually freeing memory is leak & crash prone. 4. If the memory needs to be accessed across threads, use `bun.default_allocator`. Mimalloc threadlocal heaps are not safe to free across threads. The JavaScript transpiler has special-handling for memory management. The parser allocates into a single arena and the memory is recycled after each parse. ## JavaScript runtime Most of Bun's JavaScript runtime code lives in [`src/bun.js`](src/bun.js). ### Calling C++ from Zig & Zig from C++ TODO: document this (see [`bindings.zig`](src/bun.js/bindings/bindings.zig) and [`bindings.cpp`](src/bun.js/bindings/bindings.cpp) for now) ### Adding a new JavaScript class 1. Add a new file in [`src/bun.js/*.classes.ts`](src/bun.js) to define the instance and static methods for the class. 2. Add a new file in [`src/bun.js/**/*.zig`](src/bun.js) and expose the struct in [`src/bun.js/generated_classes_list.zig`](src/bun.js/generated_classes_list.zig) 3. Run `make codegen` Copy from examples like `Subprocess` or `Response`. ### ESM Modules and Builtins JS Bun implements ESM modules in a mix of native code and JavaScript. Several Node.js modules are implemented in JavaScript and loosely based on browserify polyfills. Builtin modules in Bun are located in [`src/js`](src/js/). These files are transpiled and support a JavaScriptCore-only syntax for internal slots, which is explained further in [`src/js/README.md`](src/js/README.md). Native C++ modules are in `src/bun.js/modules/`. The module loader is in [`src/bun.js/module_loader.zig`](src/bun.js/module_loader.zig). ### Memory management in Bun's JavaScript runtime TODO: fill this out (for now, use `JSC.Strong` in most cases) ### Strings TODO: fill this out (for now, use `JSValue.toSlice()` in most cases) #### JavaScriptCore C API Do not copy from examples leveraging the JavaScriptCore C API. Please do not use this in new code. We will not accept PRs that add new code that uses the JavaScriptCore C API. ## Testing See [`test/README.md`](test/README.md) for information on how to run tests.