`Bun.serve()` supports server-side WebSockets, with on-the-fly compression, TLS support, and a Bun-native publish-subscribe API. {% callout %} **⚡️ 7x more throughput** — Bun's WebSockets are fast. For a [simple chatroom](https://github.com/oven-sh/bun/tree/main/bench/websocket-server/README.md) on Linux x64, Bun can handle 7x more requests per second than Node.js + [`"ws"`](https://github.com/websockets/ws). | Messages sent per second | Runtime | Clients | | ------------------------ | ------------------------------ | ------- | | ~700,000 | (`Bun.serve`) Bun v0.2.1 (x64) | 16 | | ~100,000 | (`ws`) Node v18.10.0 (x64) | 16 | Internally Bun's WebSocket implementation is built on [uWebSockets](https://github.com/uNetworking/uWebSockets). {% /callout %} ## Start a WebSocket server Below is a simple WebSocket server built with `Bun.serve`, in which all incoming requests are [upgraded](https://developer.mozilla.org/en-US/docs/Web/HTTP/Protocol_upgrade_mechanism) to WebSocket connections in the `fetch` handler. The socket handlers are declared in the `websocket` parameter. ```ts Bun.serve({ fetch(req, server) { // upgrade the request to a WebSocket if (server.upgrade(req)) { return; // do not return a Response } return new Response("Upgrade failed :(", { status: 500 }); }, websocket: {}, // handlers }); ``` The following WebSocket event handlers are supported: ```ts Bun.serve({ fetch(req, server) {}, // upgrade logic websocket: { message(ws, message) {}, // a message is received open(ws) {}, // a socket is opened close(ws, code, message) {}, // a socket is closed drain(ws) {}, // the socket is ready to receive more data }, }); ``` {% details summary="An API designed for speed" %} In Bun, handlers are declared once per server, instead of per socket. `ServerWebSocket` expects you to pass a `WebSocketHandler` object to the `Bun.serve()` method which has methods for `open`, `message`, `close`, `drain`, and `error`. This is different than the client-side `WebSocket` class which extends `EventTarget` (onmessage, onopen, onclose), Clients tend to not have many socket connections open so an event-based API makes sense. But servers tend to have **many** socket connections open, which means: - Time spent adding/removing event listeners for each connection adds up - Extra memory spent on storing references to callbacks function for each connection - Usually, people create new functions for each connection, which also means more memory So, instead of using an event-based API, `ServerWebSocket` expects you to pass a single object with methods for each event in `Bun.serve()` and it is reused for each connection. This leads to less memory usage and less time spent adding/removing event listeners. {% /details %} The first argument to each handler is the instance of `ServerWebSocket` handling the event. The `ServerWebSocket` class is a fast, Bun-native implementation of [`WebSocket`](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket) with some additional features. ```ts Bun.serve({ fetch(req, server) {}, // upgrade logic websocket: { message(ws, message) { ws.send(message); // echo back the message }, }, }); ``` ### Sending messages Each `ServerWebSocket` instance has a `.send()` method for sending messages to the client. It supports a range of input types. ```ts ws.send("Hello world"); // string ws.send(response.arrayBuffer()); // ArrayBuffer ws.send(new Uint8Array([1, 2, 3])); // TypedArray | DataView ``` ### Headers Once the upgrade succeeds, Bun will send a `101 Switching Protocols` response per the [spec](https://developer.mozilla.org/en-US/docs/Web/HTTP/Protocol_upgrade_mechanism). Additional `headers` can be attched to this `Response` in the call to `server.upgrade()`. ```ts Bun.serve({ fetch(req, server) { const sessionId = await generateSessionId(); server.upgrade(req, { headers: { "Set-Cookie": `SessionId=${sessionId}`, }, }); }, websocket: {}, // handlers }); ``` ### Contextual data Contextual `data` can be attached to a new WebSocket in the `.upgrade()` call. This data is made available on the `ws.data` property inside the WebSocket handlers. ```ts type WebSocketData = { createdAt: number; channelId: string; authToken: string; }; // TypeScript: specify the type of `data` Bun.serve({ fetch(req, server) { // use a library to parse cookies const cookies = parseCookies(req.headers.get("Cookie")); server.upgrade(req, { // this object must conform to WebSocketData data: { createdAt: Date.now(), channelId: new URL(req.url).searchParams.get("channelId"), authToken: cookies["X-Token"], }, }); return undefined; }, websocket: { // handler called when a message is received async message(ws, message) { const user = getUserFromToken(ws.data.authToken); await saveMessageToDatabase({ channel: ws.data.channelId, message: String(message), userId: user.id, }); }, }, }); ``` To connect to this server from the browser, create a new `WebSocket`. ```ts#browser.js const socket = new WebSocket("ws://localhost:3000/chat"); socket.addEventListener("message", event => { console.log(event.data); }) ``` {% callout %} **Identifying users** — The cookies that are currently set on the page will be sent with the WebSocket upgrade request and available on `req.headers` in the `fetch` handler. Parse these cookies to determine the identity of the connecting user and set the value of `data` accordingly. {% /callout %} ### Pub/Sub Bun's `ServerWebSocket` implementation implements a native publish-subscribe API for topic-based broadcasting. Individual sockets can `.subscribe()` to a topic (specified with a string identifier) and `.publish()` messages to all other subscribers to that topic. This topic-based broadcast API is similar to [MQTT](https://en.wikipedia.org/wiki/MQTT) and [Redis Pub/Sub](https://redis.io/topics/pubsub). ```ts const server = Bun.serve<{ username: string }>({ fetch(req, server) { const url = new URL(req.url); if (url.pathname === "/chat") { console.log(`upgrade!`); const username = getUsernameFromReq(req); const success = server.upgrade(req, { data: { username } }); return success ? undefined : new Response("WebSocket upgrade error", { status: 400 }); } return new Response("Hello world"); }, websocket: { open(ws) { const msg = `${ws.data.username} has entered the chat`; ws.subscribe("the-group-chat"); ws.publish("the-group-chat", msg); }, message(ws, message) { // this is a group chat // so the server re-broadcasts incoming message to everyone ws.publish("the-group-chat", `${ws.data.username}: ${message}`); }, close(ws) { const msg = `${ws.data.username} has left the chat`; ws.unsubscribe("the-group-chat"); ws.publish("the-group-chat", msg); }, }, }); console.log(`Listening on ${server.hostname}:${server.port}`); ``` Calling `.publish(data)` will send the message to all subscribers of a topic _except_ the socket that called `.publish()`. ### Compression Per-message [compression](https://websockets.readthedocs.io/en/stable/topics/compression.html) can be enabled with the `perMessageDeflate` parameter. ```ts Bun.serve({ fetch(req, server) {}, // upgrade logic websocket: { // enable compression and decompression perMessageDeflate: true, }, }); ``` Compression can be enabled for individual messages by passing a `boolean` as the second argument to `.send()`. ```ts ws.send("Hello world", true); ``` For fine-grained control over compression characteristics, refer to the [Reference](#reference). ### Backpressure The `.send(message)` method of `ServerWebSocket` returns a `number` indicating the result of the operation. - `-1` — The message was enqueued but there is backpressure - `0` — The message was dropped due to a connection issue - `1+` — The number of bytes sent This gives you better control over backpressure in your server. ## Connect to a `Websocket` server To connect to an external socket server, either from a browser or from Bun, create an instance of `WebSocket` with the constructor. ```ts const socket = new WebSocket("ws://localhost:3000"); ``` In browsers, the cookies that are currently set on the page will be sent with the WebSocket upgrade request. This is a standard feature of the `WebSocket` API. For convenience, Bun lets you setting custom headers directly in the constructor. This is a Bun-specific extension of the `WebSocket` standard. _This will not work in browsers._ ```ts const socket = new WebSocket("ws://localhost:3000", { headers: { // custom headers }, }); ``` To add event listeners to the socket: ```ts // message is received socket.addEventListener("message", event => {}); // socket opened socket.addEventListener("open", event => {}); // socket closed socket.addEventListener("close", event => {}); // error handler socket.addEventListener("error", event => {}); ``` ## Reference ```ts namespace Bun { export function serve(params: { fetch: (req: Request, server: Server) => Response | Promise; websocket?: { message: ( ws: ServerWebSocket, message: string | ArrayBuffer | Uint8Array, ) => void; open?: (ws: ServerWebSocket) => void; close?: (ws: ServerWebSocket) => void; error?: (ws: ServerWebSocket, error: Error) => void; drain?: (ws: ServerWebSocket) => void; perMessageDeflate?: | boolean | { compress?: boolean | Compressor; decompress?: boolean | Compressor; }; }; }): Server; } type Compressor = | `"disable"` | `"shared"` | `"dedicated"` | `"3KB"` | `"4KB"` | `"8KB"` | `"16KB"` | `"32KB"` | `"64KB"` | `"128KB"` | `"256KB"`; interface Server { pendingWebsockets: number; publish( topic: string, data: string | ArrayBufferView | ArrayBuffer, compress?: boolean, ): number; upgrade( req: Request, options?: { headers?: HeadersInit; data?: any; }, ): boolean; } interface ServerWebSocket { readonly data: any; readonly readyState: number; readonly remoteAddress: string; send(message: string | ArrayBuffer | Uint8Array, compress?: boolean): number; close(code?: number, reason?: string): void; subscribe(topic: string): void; unsubscribe(topic: string): void; publish(topic: string, message: string | ArrayBuffer | Uint8Array): void; isSubscribed(topic: string): boolean; cork(cb: (ws: ServerWebSocket) => void): void; } ```