Configuring a development environment for Bun usually takes 30-90 minutes depending on your operating system. ## Linux/Windows The best way to build Bun on Linux and Windows is with the official [Dev Container](https://containers.dev). It ships with Zig, JavaScriptCore, Zig Language Server, and more pre-installed on an instance of Ubuntu. {% image src="https://user-images.githubusercontent.com/709451/147319227-6446589c-a4d9-480d-bd5b-43037a9e56fd.png" /%} To develop on Linux/Windows, [Docker](https://www.docker.com) is required. If using WSL on Windows, it is recommended to use [Docker Desktop](https://docs.microsoft.com/en-us/windows/wsl/tutorials/wsl-containers) for its WSL2 integration. ### VSCode If you're using VSCode, you'll need to have the [Dev Containers](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) extension installed. To get started, open VS Code in the `bun` repository. The first time you try to open the dev container, the extension will automatically build it for you, based on [`Dockerfile.devcontainer`](https://github.com/oven-sh/bun/blob/main/Dockerfile.devcontainer). To open the dev container, open the command palette (`Ctrl` + `Shift` + `P`) and run: `Dev Containers: Reopen in Container`. To later rebuild it (only needed when the devcontainer itself changes, not the Bun code), run: `Dev Containers: Rebuild and Reopen in Container`. ### Other editors and CLI If you're using another editor or want to manually control the dev container from the command line or a script, you'll need to install the [Dev Container CLI](https://www.npmjs.com/package/@devcontainers/cli): `npm install -g @devcontainers/cli`. To create and start the dev container, in the `bun` repository, locally run: ```bash # `make devcontainer-` should be equivalent # to `devcontainer `, it just sets the architecture # so if you're on ARM64, it'll do the right thing $ make devcontainer-up ``` To just build the dev container image, run: ```bash $ make devcontainer-build ``` To start a shell inside the container, run: ```bash $ make devcontainer-sh # if it attaches to the container non-interactively, # instead use the regular docker exec command: $ docker exec -it zsh ``` ### Cloning You will then need to clone the GitHub repository inside that container. ```bash # First time setup $ gh auth login # if it fails to open a browser, use Personal Access Token instead $ gh repo clone oven-sh/bun . -- --depth=1 --progress -j8 ``` ### Building ```bash # Compile Bun dependencies (zig is already compiled) $ make devcontainer # It initializes and updates all submodules except WebKit, because WebKit # takes a while and it's already compiled for you. To do it manually, use: $ git -c submodule."src/bun.js/WebKit".update=none submodule update --init --recursive --depth=1 --progress # Build Bun for development $ make dev # Run Bun $ bun-debug ``` ## MacOS Install LLVM 15 and `homebrew` dependencies: ```bash $ brew install llvm@15 coreutils libtool cmake libiconv automake ninja gnu-sed pkg-config esbuild go rust ``` Bun (& the version of Zig) need LLVM 15 and Clang 15 (`clang` is part of LLVM). Make sure LLVM 15 is in your `$PATH`: ```bash $ which clang-15 ``` If not, run this to manually link it: ```bash#bash # use fish_add_path if you're using fish $ export PATH="$PATH:$(brew --prefix llvm@15)/bin" $ export LDFLAGS="$LDFLAGS -L$(brew --prefix llvm@15)/lib" $ export CPPFLAGS="$CPPFLAGS -I$(brew --prefix llvm@15)/include" ``` ### Install Zig {% callout %} **⚠️ Warning** — You must use the same version of Zig used by Bun in [oven-sh/zig](https://github.com/oven-sh/zig). Installing with `brew` or via Zig's download page will not work! {% /callout %} Use [`zigup`](https://github.com/marler8997/zigup) to install the version of Zig (`ZIG_VERSION`) specified in the official [`Dockerfile`](https://github.com/oven-sh/bun/blob/main/Dockerfile). For example: ```bash $ zigup 0.11.0-dev.1783+436e99d13 ``` ### Building To install and build dependencies: ```bash # without --depth=1 this will take 20+ minutes on 1gbps internet # mostly due to WebKit $ git submodule update --init --recursive --progress --depth=1 --checkout $ bun install $ make vendor identifier-cache ``` To compile the C++ bindings: ```bash # without -j this will take 30+ minutes $ make bindings -j12 ``` ### Testing To verify the build worked, lets print the version number on the development build of Bun. ```bash $ packages/debug-bun-darwin-*/bun-debug --version bun 0.x.y__dev ``` You will want to add `packages/debug-bun-darwin-arm64/` or `packages/debug-bun-darwin-x64/` (depending on your architecture) to `$PATH` so you can run `bun-debug` from anywhere. ### Troubleshooting If you see an error when compiling `libarchive`, run this: ```bash $ brew install pkg-config ``` If you see an error about missing files on `zig build obj`, make sure you built the headers. ```bash $ make headers ``` ## JavaScript builtins When you change anything in `src/bun.js/builtins/js/*`, run this: ```bash $ make clean-bindings generate-builtins && make bindings -j12 ``` That inlines the JavaScript code into C++ headers using the same builtins generator script that Safari uses. ## Code generation scripts Bun leverages a lot of code generation scripts. The [./src/bun.js/bindings/headers.h](https://github.com/oven-sh/bun/blob/main/src/bun.js/bindings/headers.h) file has bindings to & from Zig <> C++ code. This file is generated by running the following: ```bash $ make headers ``` This ensures that the types for Zig and the types for C++ match up correctly, by using comptime reflection over functions exported/imported. TypeScript files that end with `*.classes.ts` are another code generation script. They generate C++ boilerplate for classes implemented in Zig. The generated code lives in: - [src/bun.js/bindings/ZigGeneratedClasses.cpp](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/ZigGeneratedClasses.cpp) - [src/bun.js/bindings/ZigGeneratedClasses.h](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/ZigGeneratedClasses.h) - [src/bun.js/bindings/generated_classes.zig](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/generated_classes.zig) To generate the code, run: ```bash $ make codegen ``` Lastly, we also have a [code generation script](src/bun.js/scripts/generate-jssink.js) for our native stream implementations. To run that, run: ```bash $ make generate-sink ``` You probably won't need to run that one much. ## Modifying ESM core modules Certain modules like `node:fs`, `node:path`, `node:stream`, and `bun:sqlite` are implemented in JavaScript. These live in `src/bun.js/*.exports.js` files. While Bun is in beta, you can modify them at runtime in release builds via the environment variable `BUN_OVERRIDE_MODULE_PATH`. When set, Bun will look in the override directory for `.exports.js` before checking the files from `src/bun.js` (which are now baked in to the binary). This lets you test changes to the ESM modules without needing to re-compile Bun. ## Troubleshooting If you encounter `error: the build command failed with exit code 9` during the build process, this means you ran out of memory or swap. Bun currently needs about 22 GB of RAM to compile.