/* * Copyright (c) 2015 Igalia * Copyright (c) 2015 Igalia S.L. * Copyright (c) 2015 Igalia. * Copyright (c) 2015, 2016 Canon Inc. All rights reserved. * Copyright (c) 2015, 2016, 2017 Canon Inc. * Copyright (c) 2016, 2020 Apple Inc. All rights reserved. * Copyright (c) 2022 Codeblog Corp. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. * */ // DO NOT EDIT THIS FILE. It is automatically generated from JavaScript files for // builtins by the script: Source/JavaScriptCore/Scripts/generate-js-builtins.py #include "ByteLengthQueuingStrategyBuiltins.cpp" #include "ConsoleObjectBuiltins.cpp" #include "CountQueuingStrategyBuiltins.cpp" #include "ImportMetaObjectBuiltins.cpp" #include "JSBufferConstructorBuiltins.cpp" #include "JSBufferPrototypeBuiltins.cpp" #include "ProcessObjectInternalsBuiltins.cpp" #include "ReadableByteStreamControllerBuiltins.cpp" #include "ReadableByteStreamInternalsBuiltins.cpp" #include "ReadableStreamBYOBReaderBuiltins.cpp" #include "ReadableStreamBYOBRequestBuiltins.cpp" #include "ReadableStreamBuiltins.cpp" #include "ReadableStreamDefaultControllerBuiltins.cpp" #include "ReadableStreamDefaultReaderBuiltins.cpp" #include "ReadableStreamInternalsBuiltins.cpp" #include "StreamInternalsBuiltins.cpp" #include "TransformStreamBuiltins.cpp" #include "TransformStreamDefaultControllerBuiltins.cpp" #include "TransformStreamInternalsBuiltins.cpp" #include "WritableStreamDefaultControllerBuiltins.cpp" #include "WritableStreamDefaultWriterBuiltins.cpp" #include "WritableStreamInternalsBuiltins.cpp"