#include #include #include using namespace std; #include "root.h" #include "ZigGlobalObject.h" #include "Path.h" #include "DOMURL.h" #include "headers-cpp.h" #include "JavaScriptCore/CallFrame.h" int main() { time_t rawtime; struct tm *timeinfo; char buf[80]; time(&rawtime); timeinfo = localtime(&rawtime); strftime(buf, 80, "%Y-%m-%d %H:%M:%s", timeinfo); cout << "// Auto-generated by src/javascript/jsc/headergen/sizegen.cpp at " << buf << ".\n"; cout << "// These are the byte sizes for the different object types with " "bindings in JavaScriptCore.\n"; cout << "// This allows us to safely return stack allocated C++ types to " "Zig.\n"; cout << "// It is only safe to do this when these sizes are correct.\n"; cout << "// That means:\n"; cout << "// 1. We can't dynamically link JavaScriptCore\n"; cout << "// 2. It's important that this is run whenever JavaScriptCore is " "updated or the bindings on the Zig side change.\n"; cout << "// Failure to do so will lead to undefined behavior and probably " "some frustrated people.\n"; cout << "// --- Regenerate this: --- \n"; cout << "// 1. \"make jsc-bindings-headers\"\n"; cout << "// 2. \"make sizegen\"\n"; cout << "// 3. \"make jsc-bindings-headers\"\n"; cout << "// ------------------------\n"; cout << "// You can verify the numbers written in this file at runtime via " "the `extern`d types\n"; cout << "// Run \"jsc-bindings-headers\" twice because it uses these values " "in the output. That's how all the bJSC__.* types are created - from " "these values. \n"; int i = 0; int len = sizeof(sizes) / sizeof(sizes[0]); for (i = 0; i < len; i++) { cout << "pub const " << names[i] << " = " << sizes[i] << ";\n"; cout << "pub const " << names[i] << "_align = " << aligns[i] << ";\n"; } cout << "pub const Bun_FFI_PointerOffsetToArgumentsList = << " << JSC::CallFrame::argumentOffset(0) << ";\n"; return 0; }