const std = @import("std"); const lex = @import("js_lexer.zig"); const logger = @import("logger.zig"); const alloc = @import("alloc.zig"); const options = @import("options.zig"); const js_parser = @import("js_parser.zig"); const json_parser = @import("json_parser.zig"); const js_printer = @import("js_printer.zig"); const js_ast = @import("js_ast.zig"); const linker = @import("linker.zig"); usingnamespace @import("ast/base.zig"); usingnamespace @import("defines.zig"); usingnamespace @import("global.zig"); const panicky = @import("panic_handler.zig"); const cli = @import("cli.zig"); pub const MainPanicHandler = panicky.NewPanicHandler(panicky.default_panic); pub fn panic(msg: []const u8, error_return_trace: ?*std.builtin.StackTrace) noreturn { if (MainPanicHandler.Singleton) |singleton| { MainPanicHandler.handle_panic(msg, error_return_trace); } else { panicky.default_panic(msg, error_return_trace); } } pub fn main() anyerror!void { // The memory allocator makes a massive difference. // std.heap.raw_c_allocator and std.heap.c_allocator perform similarly. // std.heap.GeneralPurposeAllocator makes this about 3x _slower_ than esbuild. // var root_alloc = std.heap.ArenaAllocator.init(std.heap.raw_c_allocator); // var root_alloc_ = &root_alloc.allocator; try alloc.setup(std.heap.c_allocator); var stdout: std.fs.File = std.io.getStdOut(); var stderr: std.fs.File = std.io.getStdErr(); var output_source = Output.Source.init(stdout, stderr); Output.Source.set(&output_source); try cli.Cli.start(std.heap.c_allocator, stdout, stderr, MainPanicHandler); }