const std = @import("std"); const lex = @import("js_lexer.zig"); const logger = @import("logger.zig"); const alloc = @import("alloc.zig"); const options = @import("options.zig"); const js_parser = @import("js_parser.zig"); const json_parser = @import("json_parser.zig"); const js_printer = @import("js_printer.zig"); const js_ast = @import("js_ast.zig"); const linker = @import("linker.zig"); usingnamespace @import("ast/base.zig"); usingnamespace @import("defines.zig"); usingnamespace @import("global.zig"); const panicky = @import("panic_handler.zig"); const cli = @import("cli.zig"); pub const MainPanicHandler = panicky.NewPanicHandler(std.builtin.default_panic); const js = @import("javascript/jsc/bindings/bindings.zig"); usingnamespace @import("javascript/jsc/javascript.zig"); pub fn panic(msg: []const u8, error_return_trace: ?*std.builtin.StackTrace) noreturn { MainPanicHandler.handle_panic(msg, error_return_trace); } pub var start_time: i128 = 0; pub fn main() anyerror!void { start_time = std.time.nanoTimestamp(); // The memory allocator makes a massive difference. // std.heap.raw_c_allocator and default_allocator perform similarly. // std.heap.GeneralPurposeAllocator makes this about 3x _slower_ than esbuild. // var root_alloc = std.heap.ArenaAllocator.init(std.heap.raw_c_allocator); // var root_alloc_ = &root_alloc.allocator; try alloc.setup(default_allocator); var stdout = std.io.getStdOut(); // var stdout = std.io.bufferedWriter(stdout_file.writer()); var stderr = std.io.getStdErr(); var output_source = Output.Source.init(stdout, stderr); Output.Source.set(&output_source); defer Output.flush(); cli.Cli.start(default_allocator, stdout, stderr, MainPanicHandler) catch |err| { switch (err) { error.CurrentWorkingDirectoryUnlinked => { Output.prettyError( "\nerror: The current working directory was deleted, so that command didn't work. Please cd into a different directory and try again.", .{}, ); Output.flush(); std.os.exit(1); }, else => return err, } }; std.mem.doNotOptimizeAway(JavaScriptVirtualMachine.fetch); std.mem.doNotOptimizeAway(JavaScriptVirtualMachine.init); std.mem.doNotOptimizeAway(JavaScriptVirtualMachine.resolve); } pub const JavaScriptVirtualMachine = VirtualMachine;