const std = @import("std"); pub usingnamespace std.meta; pub fn ReturnOf(comptime function: anytype) type { return ReturnOfType(@TypeOf(function)); } pub fn ReturnOfType(comptime Type: type) type { const typeinfo: std.builtin.Type.Fn = @typeInfo(Type).Fn; return typeinfo.return_type orelse void; } // partially emulates behaviour of @typeName in previous Zig versions, // converting "some.namespace.MyType" to "MyType" pub fn typeBaseName(comptime fullname: []const u8) []const u8 { // leave type name like "namespace.WrapperType(namespace.MyType)" as it is const baseidx = comptime std.mem.indexOf(u8, fullname, "("); if (baseidx != null) return fullname; const idx = comptime std.mem.lastIndexOf(u8, fullname, "."); const name = if (idx == null) fullname else fullname[(idx.? + 1)..]; return comptime std.fmt.comptimePrint("{s}", .{name}); } pub fn enumFieldNames(comptime Type: type) []const []const u8 { var names: [std.meta.fields(Type).len][]const u8 = std.meta.fieldNames(Type).*; var i: usize = 0; for (names) |name| { // zig seems to include "_" or an empty string in the list of enum field names // it makes sense, but humans don't want that if (@import("root").bun.strings.eqlAnyComptime(name, &.{ "_none", "", "_" })) { continue; } names[i] = name; i += 1; } return names[0..i]; }