const mem = @import("std").mem; const builtin = @import("std").builtin; const std = @import("std"); const mimalloc = @import("./allocators/mimalloc.zig"); const Environment = @import("./env.zig"); const FeatureFlags = @import("./feature_flags.zig"); const Allocator = mem.Allocator; const assert = std.debug.assert; const bun = @import("./global.zig"); pub const GlobalArena = struct { arena: Arena, fallback_allocator: std.mem.Allocator, pub fn initWithCapacity(capacity: usize, fallback: std.mem.Allocator) error{OutOfMemory}!GlobalArena { const arena = try Arena.initWithCapacity(capacity); return GlobalArena{ .arena = arena, .fallback_allocator = fallback, }; } pub fn allocator(this: *GlobalArena) Allocator { return std.mem.Allocator.init(this, alloc, resize, free); } fn alloc( self: *GlobalArena, len: usize, ptr_align: u29, len_align: u29, return_address: usize, ) error{OutOfMemory}![]u8 { return self.arena.alloc(len, ptr_align, len_align, return_address) catch return self.fallback_allocator.rawAlloc(len, ptr_align, len_align, return_address); } fn resize( self: *GlobalArena, buf: []u8, buf_align: u29, new_len: usize, len_align: u29, return_address: usize, ) ?usize { if (self.arena.ownsPtr(buf.ptr)) { return self.arena.resize(buf, buf_align, new_len, len_align, return_address); } else { return self.fallback_allocator.rawResize(buf, buf_align, new_len, len_align, return_address); } } fn free( self: *GlobalArena, buf: []u8, buf_align: u29, return_address: usize, ) void { if (self.arena.ownsPtr(buf.ptr)) { return self.arena.free(buf, buf_align, return_address); } else { return self.fallback_allocator.rawFree(buf, buf_align, return_address); } } }; pub const Arena = struct { heap: ?*mimalloc.Heap = null, arena_id: mimalloc.ArenaID = -1, pub fn initWithCapacity(capacity: usize) error{OutOfMemory}!Arena { var arena_id: mimalloc.ArenaID = -1; std.debug.assert(capacity >= 8 * 1024 * 1024); // mimalloc requires a minimum of 8MB // which makes this not very useful for us! if (!mimalloc.mi_manage_os_memory_ex(null, capacity, true, true, false, -1, true, &arena_id)) { if (!mimalloc.mi_manage_os_memory_ex(null, capacity, false, false, false, -1, true, &arena_id)) { return error.OutOfMemory; } } std.debug.assert(arena_id != -1); var heap = mimalloc.mi_heap_new_in_arena(arena_id) orelse return error.OutOfMemory; return Arena{ .heap = heap, .arena_id = arena_id, }; } /// Internally, mimalloc calls mi_heap_get_default() /// to get the default heap. /// It uses pthread_getspecific to do that. /// We can save those extra calls if we just do it once in here pub fn getThreadlocalDefault() Allocator { return Allocator{ .ptr = mimalloc.mi_heap_get_default(), .vtable = &c_allocator_vtable }; } pub fn backingAllocator(this: Arena) Allocator { var arena = Arena{ .heap = this.heap.?.backing() }; return arena.allocator(); } pub fn allocator(this: Arena) Allocator { @setRuntimeSafety(false); return Allocator{ .ptr = this.heap.?, .vtable = &c_allocator_vtable }; } pub fn deinit(this: *Arena) void { mimalloc.mi_heap_destroy(this.heap.?); this.heap = null; } pub fn dumpThreadStats(_: *Arena) void { const dump_fn = struct { pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void { const text = bun.span(textZ); bun.Output.errorWriter().writeAll(text) catch {}; } }.dump; mimalloc.mi_thread_stats_print_out(dump_fn, null); bun.Output.flush(); } pub fn dumpStats(_: *Arena) void { const dump_fn = struct { pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void { const text = bun.span(textZ); bun.Output.errorWriter().writeAll(text) catch {}; } }.dump; mimalloc.mi_stats_print_out(dump_fn, null); bun.Output.flush(); } pub fn reset(this: *Arena) void { this.deinit(); this.* = init() catch unreachable; } pub fn init() !Arena { return Arena{ .heap = mimalloc.mi_heap_new() orelse return error.OutOfMemory }; } pub fn gc(this: Arena, force: bool) void { mimalloc.mi_heap_collect(this.heap orelse return, force); } pub fn ownsPtr(this: Arena, ptr: *const anyopaque) bool { return mimalloc.mi_heap_check_owned(this.heap.?, ptr); } // Copied from rust const MI_MAX_ALIGN_SIZE = 16; inline fn mi_malloc_satisfies_alignment(alignment: usize, size: usize) bool { return (alignment == @sizeOf(*anyopaque) or (alignment == MI_MAX_ALIGN_SIZE and size > (MI_MAX_ALIGN_SIZE / 2))); } fn alignedAlloc(heap: *mimalloc.Heap, len: usize, alignment: usize) ?[*]u8 { if (comptime FeatureFlags.log_allocations) std.debug.print("Malloc: {d}\n", .{len}); // this is the logic that posix_memalign does var ptr = mimalloc.mi_heap_malloc_aligned(heap, len, alignment); return @ptrCast([*]u8, ptr orelse null); } pub fn alloc( arena: *anyopaque, len: usize, alignment: u29, len_align: u29, return_address: usize, ) error{OutOfMemory}![]u8 { _ = return_address; assert(len > 0); assert(std.math.isPowerOfTwo(alignment)); var ptr = alignedAlloc(@ptrCast(*mimalloc.Heap, arena), len, alignment) orelse return error.OutOfMemory; if (len_align == 0) { return ptr[0..len]; } // std.mem.Allocator asserts this, we do it here so we can see the metadata if (comptime Environment.allow_assert) { const size = mem.alignBackwardAnyAlign(mimalloc.mi_usable_size(ptr), len_align); assert(size >= len); return ptr[0..size]; } else { return ptr[0..mem.alignBackwardAnyAlign(mimalloc.mi_usable_size(ptr), len_align)]; } } pub fn resize( _: *anyopaque, buf: []u8, buf_align: u29, new_len: usize, len_align: u29, return_address: usize, ) ?usize { _ = buf_align; _ = return_address; if (new_len <= buf.len) { return mem.alignAllocLen(buf.len, new_len, len_align); } const full_len = mimalloc.mi_usable_size(buf.ptr); if (new_len <= full_len) { return mem.alignAllocLen(full_len, new_len, len_align); } return null; } pub fn free( _: *anyopaque, buf: []u8, buf_align: u29, return_address: usize, ) void { _ = buf_align; _ = return_address; if (comptime Environment.allow_assert) { assert(mimalloc.mi_is_in_heap_region(buf.ptr)); mimalloc.mi_free_size_aligned(buf.ptr, buf.len, buf_align); } else { mimalloc.mi_free(buf.ptr); } } }; const c_allocator_vtable = Allocator.VTable{ .alloc = Arena.alloc, .resize = Arena.resize, .free = Arena.free, };