const mem = @import("std").mem;
const builtin = @import("std").builtin;
const std = @import("std");
const mimalloc = @import("./allocators/mimalloc.zig");
const Environment = @import("./env.zig");
const FeatureFlags = @import("./feature_flags.zig");
const Allocator = mem.Allocator;
const assert = std.debug.assert;
const bun = @import("root").bun;
pub const GlobalArena = struct {
arena: Arena,
fallback_allocator: std.mem.Allocator,
pub fn initWithCapacity(capacity: usize, fallback: std.mem.Allocator) error{OutOfMemory}!GlobalArena {
const arena = try Arena.initWithCapacity(capacity);
return GlobalArena{
.arena = arena,
.fallback_allocator = fallback,
};
}
pub fn allocator(this: *GlobalArena) Allocator {
return .{
.ptr = this,
.vtable = &.{
.alloc = alloc,
.resize = resize,
.free = free,
},
};
}
fn alloc(
self: *GlobalArena,
len: usize,
ptr_align: u29,
len_align: u29,
return_address: usize,
) error{OutOfMemory}![]u8 {
return self.arena.alloc(len, ptr_align, len_align, return_address) catch
return self.fallback_allocator.rawAlloc(len, ptr_align, return_address) orelse return error.OutOfMemory;
}
fn resize(
self: *GlobalArena,
buf: []u8,
buf_align: u29,
new_len: usize,
len_align: u29,
return_address: usize,
) ?usize {
if (self.arena.ownsPtr(buf.ptr)) {
return self.arena.resize(buf, buf_align, new_len, len_align, return_address);
} else {
return self.fallback_allocator.rawResize(buf, buf_align, new_len, len_align, return_address);
}
}
fn free(
self: *GlobalArena,
buf: []u8,
buf_align: u29,
return_address: usize,
) void {
if (self.arena.ownsPtr(buf.ptr)) {
return self.arena.free(buf, buf_align, return_address);
} else {
return self.fallback_allocator.rawFree(buf, buf_align, return_address);
}
}
};
const ArenaRegistry = struct {
arenas: std.AutoArrayHashMap(?*mimalloc.Heap, std.Thread.Id) = std.AutoArrayHashMap(?*mimalloc.Heap, std.Thread.Id).init(bun.default_allocator),
mutex: std.Thread.Mutex = .{},
var registry = ArenaRegistry{};
pub fn register(arena: Arena) void {
if (comptime Environment.allow_assert) {
registry.mutex.lock();
defer registry.mutex.unlock();
var entry = registry.arenas.getOrPut(arena.heap.?) catch unreachable;
const received = std.Thread.getCurrentId();
if (entry.found_existing) {
const expected = entry.value_ptr.*;
if (expected != received) {
bun.unreachablePanic("Arena created on wrong thread! Expected: {d} received: {d}", .{
expected,
received,
});
}
}
entry.value_ptr.* = received;
}
}
pub fn assert(arena: Arena) void {
if (comptime Environment.allow_assert) {
registry.mutex.lock();
defer registry.mutex.unlock();
const expected = registry.arenas.get(arena.heap.?) orelse {
bun.unreachablePanic("Arena not registered!", .{});
};
const received = std.Thread.getCurrentId();
if (expected != received) {
bun.unreachablePanic("Arena accessed on wrong thread! Expected: {d} received: {d}", .{
expected,
received,
});
}
}
}
pub fn unregister(arena: Arena) void {
if (comptime Environment.allow_assert) {
registry.mutex.lock();
defer registry.mutex.unlock();
if (!registry.arenas.swapRemove(arena.heap.?)) {
bun.unreachablePanic("Arena not registered!", .{});
}
}
}
};
pub const Arena = struct {
heap: ?*mimalloc.Heap = null,
/// Internally, mimalloc calls mi_heap_get_default()
/// to get the default heap.
/// It uses pthread_getspecific to do that.
/// We can save those extra calls if we just do it once in here
pub fn getThreadlocalDefault() Allocator {
return Allocator{ .ptr = mimalloc.mi_heap_get_default(), .vtable = &c_allocator_vtable };
}
pub fn backingAllocator(this: Arena) Allocator {
var arena = Arena{ .heap = this.heap.?.backing() };
return arena.allocator();
}
pub fn allocator(this: Arena) Allocator {
@setRuntimeSafety(false);
return Allocator{ .ptr = this.heap.?, .vtable = &c_allocator_vtable };
}
pub fn deinit(this: *Arena) void {
if (comptime Environment.allow_assert) {
ArenaRegistry.unregister(this.*);
}
mimalloc.mi_heap_destroy(this.heap.?);
this.heap = null;
}
pub fn dumpThreadStats(_: *Arena) void {
const dump_fn = struct {
pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void {
const text = bun.span(textZ);
bun.Output.errorWriter().writeAll(text) catch {};
}
}.dump;
mimalloc.mi_thread_stats_print_out(dump_fn, null);
bun.Output.flush();
}
pub fn dumpStats(_: *Arena) void {
const dump_fn = struct {
pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void {
const text = bun.span(textZ);
bun.Output.errorWriter().writeAll(text) catch {};
}
}.dump;
mimalloc.mi_stats_print_out(dump_fn, null);
bun.Output.flush();
}
pub fn reset(this: *Arena) void {
this.deinit();
this.* = init() catch unreachable;
}
pub fn init() !Arena {
const arena = Arena{ .heap = mimalloc.mi_heap_new() orelse return error.OutOfMemory };
if (comptime Environment.allow_assert) {
ArenaRegistry.register(arena);
}
return arena;
}
pub fn gc(this: Arena, force: bool) void {
mimalloc.mi_heap_collect(this.heap orelse return, force);
}
pub fn ownsPtr(this: Arena, ptr: *const anyopaque) bool {
return mimalloc.mi_heap_check_owned(this.heap.?, ptr);
}
pub const supports_posix_memalign = true;
fn alignedAlloc(heap: *mimalloc.Heap, len: usize, alignment: usize) ?[*]u8 {
if (comptime FeatureFlags.log_allocations) std.debug.print("Malloc: {d}\n", .{len});
var ptr: ?*anyopaque = if (mimalloc.canUseAlignedAlloc(len, alignment))
mimalloc.mi_heap_malloc_aligned(heap, len, alignment)
else
mimalloc.mi_heap_malloc(heap, len);
if (comptime Environment.allow_assert) {
const usable = mimalloc.mi_malloc_usable_size(ptr);
if (usable < len) {
std.debug.panic("mimalloc: allocated size is too small: {d} < {d}", .{ usable, len });
}
}
return if (ptr) |p|
@ptrCast([*]u8, p)
else
null;
}
fn alignedAllocSize(ptr: [*]u8) usize {
return mimalloc.mi_malloc_usable_size(ptr);
}
fn alloc(arena: *anyopaque, len: usize, log2_align: u8, _: usize) ?[*]u8 {
var this = bun.cast(*mimalloc.Heap, arena);
// if (comptime Environment.allow_assert)
// ArenaRegistry.assert(.{ .heap = this });
if (comptime FeatureFlags.alignment_tweak) {
return alignedAlloc(this, len, log2_align);
}
const alignment = @as(usize, 1) << @intCast(Allocator.Log2Align, log2_align);
return alignedAlloc(
this,
len,
alignment,
);
}
fn resize(_: *anyopaque, buf: []u8, _: u8, new_len: usize, _: usize) bool {
if (new_len <= buf.len) {
return true;
}
const full_len = alignedAllocSize(buf.ptr);
if (new_len <= full_len) {
return true;
}
return false;
}
fn free(
_: *anyopaque,
buf: []u8,
buf_align: u8,
_: usize,
) void {
// mi_free_size internally just asserts the size
// so it's faster if we don't pass that value through
// but its good to have that assertion
if (comptime Environment.allow_assert) {
assert(mimalloc.mi_is_in_heap_region(buf.ptr));
if (mimalloc.canUseAlignedAlloc(buf.len, buf_align))
mimalloc.mi_free_size_aligned(buf.ptr, buf.len, buf_align)
else
mimalloc.mi_free_size(buf.ptr, buf.len);
} else {
mimalloc.mi_free(buf.ptr);
}
}
};
const c_allocator_vtable = Allocator.VTable{
.alloc = &Arena.alloc,
.resize = &Arena.resize,
.free = &Arena.free,
};
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