const ThreadPool = @import("thread_pool"); const std = @import("std"); pub const Batch = ThreadPool.Batch; pub const Task = ThreadPool.Task; pub fn NewWorkPool(comptime max_threads: ?usize) type { return struct { var pool: ThreadPool = undefined; var loaded: bool = false; fn create() *ThreadPool { @setCold(true); pool = ThreadPool.init(.{ .max_threads = max_threads orelse @floatToInt(u32, @floor(@intToFloat(f32, @maximum(std.Thread.getCpuCount() catch 0, 2)) * 0.8)), .stack_size = 2 * 1024 * 1024, }); return &pool; } pub inline fn get() *ThreadPool { // lil racy if (loaded) return &pool; loaded = true; return create(); } pub fn scheduleBatch(batch: ThreadPool.Batch) void { get().schedule(batch); } pub fn schedule(task: *ThreadPool.Task) void { get().schedule(ThreadPool.Batch.from(task)); } }; } pub const WorkPool = NewWorkPool(null);