aboutsummaryrefslogtreecommitdiff
path: root/docs/project/development.md
blob: 93327824f9fec842dd55266dea0fe87adba813b9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
Configuring a development environment for Bun can take 10-30 minutes depending on your internet connection and computer speed. You will need ~10GB of free disk space for the repository and build artifacts.

If you are using Windows, you must use a WSL environment as Bun does not yet compile on Windows natively.

Before starting, you will need to already have a release build of Bun installed, as we use our bundler to transpile and minify our code.

{% codetabs %}

```bash#Native
$ curl -fsSL https://bun.sh/install | bash # for macOS, Linux, and WSL
```

```bash#npm
$ npm install -g bun # the last `npm` command you'll ever need
```

```bash#Homebrew
$ brew tap oven-sh/bun # for macOS and Linux
$ brew install bun
```

```bash#Docker
$ docker pull oven/bun
$ docker run --rm --init --ulimit memlock=-1:-1 oven/bun
```

```bash#proto
$ proto install bun
```

{% /codetabs %}

## Install LLVM

Bun requires LLVM 15 and Clang 15 (`clang` is part of LLVM). This version requirement is to match WebKit (precompiled), as mismatching versions will cause memory allocation failures at runtime. In most cases, you can install LLVM through your system package manager:

{% codetabs %}

```bash#macOS (Homebrew)
$ brew install llvm@15
```

```bash#Ubuntu/Debian
$ # LLVM has an automatic installation script that is compatible with all versions of Ubuntu
$ wget https://apt.llvm.org/llvm.sh -O - | sudo bash -s -- 15 all
```

```bash#Arch
$ sudo pacman -S llvm clang lld
```

{% /codetabs %}

If none of the above solutions apply, you will have to install it [manually](https://github.com/llvm/llvm-project/releases/tag/llvmorg-15.0.7).

Make sure LLVM 15 is in your path:

```bash
$ which clang-15
```

If not, run this to manually link it:

{% codetabs %}

```bash#macOS (Homebrew)
# use fish_add_path if you're using fish
$ export PATH="$PATH:$(brew --prefix llvm@15)/bin"
$ export LDFLAGS="$LDFLAGS -L$(brew --prefix llvm@15)/lib"
$ export CPPFLAGS="$CPPFLAGS -I$(brew --prefix llvm@15)/include"
```

{% /codetabs %}

## Install Dependencies

Using your system's package manager, install the rest of Bun's dependencies:

{% codetabs %}

```bash#macOS (Homebrew)
$ brew install automake ccache cmake coreutils esbuild gnu-sed go libiconv libtool ninja pkg-config rust
```

```bash#Ubuntu/Debian
$ sudo apt install cargo ccache cmake git golang libtool ninja-build pkg-config rustc esbuild
```

```bash#Arch
$ pacman -S base-devel ccache cmake esbuild git go libiconv libtool make ninja pkg-config python rust sed unzip
```

{% /codetabs %}

{% details summary="Ubuntu — Unable to locate package esbuild" %}

The `apt install esbuild` command may fail with an `Unable to locate package` error if you are using a Ubuntu mirror that does not contain an exact copy of the original Ubuntu server. Note that the same error may occur if you are not using any mirror but have the Ubuntu Universe enabled in the `sources.list`. In this case, you can install esbuild manually:

```bash
$ curl -fsSL https://esbuild.github.io/dl/latest | sh
$ chmod +x ./esbuild
$ sudo mv ./esbuild /usr/local/bin
```

{% /details %}

In addition to this, you will need an npm package manager (`bun`, `npm`, etc) to install the `package.json` dependencies.

## Install Zig

Zig can be installed either with our npm package [`@oven/zig`](https://www.npmjs.com/package/@oven/zig), or by using [zigup](https://github.com/marler8997/zigup).

```bash
$ bun install -g @oven/zig
$ zigup 0.11.0-dev.3737+9eb008717
```

## Building

After cloning the repository, run the following command. The runs

```bash
$ make setup
```

Then to build Bun:

```bash
$ make dev
```

The binary will be located at `packages/debug-bun-{platform}-{arch}/bun-debug`. It is recommended to add this to your `$PATH`. To verify the build worked, lets print the version number on the development build of Bun.

```bash
$ packages/debug-bun-*/bun-debug --version
bun 0.x.y__dev
```

## VSCode

VSCode is the recommended IDE for working on Bun, as it has been configured. Once opening, you can run `Extensions: Show Recommended Extensions` to install the recommended extensions for Zig and C++. ZLS is automatically configured.

## JavaScript builtins

When you change anything in `src/js/builtins/*` or switch branches, run this:

```bash
$ make regenerate-bindings
```

That inlines the TypeScript code into C++ headers.

{% callout %}
Make sure you have `ccache` installed, otherwise regeneration will take much longer than it should.
{% /callout %}

## Code generation scripts

Bun leverages a lot of code generation scripts.

The [./src/bun.js/bindings/headers.h](https://github.com/oven-sh/bun/blob/main/src/bun.js/bindings/headers.h) file has bindings to & from Zig <> C++ code. This file is generated by running the following:

```bash
$ make headers
```

This ensures that the types for Zig and the types for C++ match up correctly, by using comptime reflection over functions exported/imported.

TypeScript files that end with `*.classes.ts` are another code generation script. They generate C++ boilerplate for classes implemented in Zig. The generated code lives in:

- [src/bun.js/bindings/ZigGeneratedClasses.cpp](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/ZigGeneratedClasses.cpp)
- [src/bun.js/bindings/ZigGeneratedClasses.h](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/ZigGeneratedClasses.h)
- [src/bun.js/bindings/generated_classes.zig](https://github.com/oven-sh/bun/tree/main/src/bun.js/bindings/generated_classes.zig)
  To generate the code, run:

```bash
$ make codegen
```

Lastly, we also have a [code generation script](src/bun.js/scripts/generate-jssink.js) for our native stream implementations.
To run that, run:

```bash
$ make generate-sink
```

You probably won't need to run that one much.

## Modifying ESM modules

Certain modules like `node:fs`, `node:stream`, `bun:sqlite`, and `ws` are implemented in JavaScript. These live in `src/js/{node,bun,thirdparty}` files and are pre-bundled using Bun. The bundled code is committed so CI builds can run without needing a copy of Bun.

When these are changed, run:

```
$ make esm
```

In debug builds, Bun automatically loads these from the filesystem, wherever it was compiled, so no need to re-run `make dev`. In release builds, this same behavior can be done via the environment variable `BUN_OVERRIDE_MODULE_PATH`. When set to the repository root, Bun will read from the bundled modules in the repository instead of the ones baked into the binary.

## Release build

To build a release build of Bun, run:

```bash
$ make release-bindings -j12
$ make release
```

The binary will be located at `packages/bun-{platform}-{arch}/bun`.

## Valgrind

On Linux, valgrind can help find memory issues.

Keep in mind:

- JavaScriptCore doesn't support valgrind. It will report spurious errors.
- Valgrind is slow
- Mimalloc will sometimes cause spurious errors when debug build is enabled

You'll need a very recent version of Valgrind due to DWARF 5 debug symbols. You may need to manually compile Valgrind instead of using it from your Linux package manager.

`--fair-sched=try` is necessary if running multithreaded code in Bun (such as the bundler). Otherwise it will hang.

```bash
$ valgrind --fair-sched=try --track-origins=yes bun-debug <args>
```

## Updating `WebKit`

The Bun team will occasionally bump the version of WebKit used in Bun. When this happens, you may see something like this with you run `git status`.

```bash
$ git status
On branch my-branch
Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git restore <file>..." to discard changes in working directory)
	modified:   src/bun.js/WebKit (new commits)
```

For performance reasons, `bun submodule update` does not automatically update the WebKit submodule. To update, run the following commands from the root of the Bun repo:

```bash
$ bun install
$ make bindings
```

<!-- Check the [Bun repo](https://github.com/oven-sh/bun/tree/main/src/bun.js) to get the hash of the commit of WebKit is currently being used.

{% image width="270" src="https://github.com/oven-sh/bun/assets/3084745/51730b73-89ef-4358-9a41-9563a60a54be" /%} -->

<!--
```bash
$ cd src/bun.js/WebKit
$ git fetch
$ git checkout <hash>
``` -->

## Troubleshooting

### libarchive

If you see an error when compiling `libarchive`, run this:

```bash
$ brew install pkg-config
```

### missing files on `zig build obj`

If you see an error about missing files on `zig build obj`, make sure you built the headers.

```bash
$ make headers
```

### cmakeconfig.h not found

If you see an error about `cmakeconfig.h` not being found, this is because the precompiled WebKit did not install properly.

```bash
$ bun install
```

Check to see the command installed webkit, and you can manully look for `node_modules/bun-webkit-{platform}-{arch}`:

```bash
# this should reveal two directories. if not, something went wrong
$ echo node_modules/bun-webkit*
```

### macOS `library not found for -lSystem`

If you see this error when compiling, run:

```bash
$ xcode-select --install
```

## Arch Linux / Cannot find `libatomic.a`

Bun requires `libatomic` to be statically linked. On Arch Linux, it is only given as a shared library, but as a workaround you can symlink it to get the build working locally.

```bash
$ sudo ln -s /lib/libatomic.so /lib/libatomic.a
```

The built version of bun may not work on other systems if compiled this way.