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#include "JSSocketAddress.h"
#include "ZigGlobalObject.h"
#include "JavaScriptCore/JSObjectInlines.h"
#include "JavaScriptCore/ObjectConstructor.h"
#include "JavaScriptCore/JSCast.h"
using namespace JSC;
namespace Bun {
namespace JSSocketAddress {
// Using a structure with inlined offsets will be more lightweight than a class.
Structure* createStructure(VM& vm, JSGlobalObject* globalObject)
{
JSC::Structure* structure = globalObject->structureCache().emptyObjectStructureForPrototype(
globalObject,
globalObject->objectPrototype(),
3);
JSC::PropertyOffset offset;
structure = structure->addPropertyTransition(
vm,
structure,
JSC::Identifier::fromString(vm, "address"_s),
0,
offset);
structure = structure->addPropertyTransition(
vm,
structure,
JSC::Identifier::fromString(vm, "family"_s),
0,
offset);
structure = structure->addPropertyTransition(
vm,
structure,
JSC::Identifier::fromString(vm, "port"_s),
0,
offset);
return structure;
}
} // namespace JSSocketAddress
} // namespace Bun
extern "C" JSObject* JSSocketAddress__create(JSGlobalObject* globalObject, JSString* value, int32_t port, bool isIPv6)
{
VM& vm = globalObject->vm();
auto* global = jsCast<Zig::GlobalObject*>(globalObject);
JSObject* thisObject = constructEmptyObject(vm, global->JSSocketAddressStructure());
thisObject->putDirectOffset(vm, 0, value);
thisObject->putDirectOffset(vm, 1, isIPv6 ? jsString(vm, Bun::JSSocketAddress::IPv6) : jsString(vm, Bun::JSSocketAddress::IPv4));
thisObject->putDirectOffset(vm, 2, jsNumber(port));
return thisObject;
}
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