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#include <ctime>
#include <fstream>
#include <iostream>
using namespace std;
#include "root.h"
#include "ZigGlobalObject.h"
#include "Path.h"
#include "DOMURL.h"
#include "headers-cpp.h"
#include "JavaScriptCore/CallFrame.h"
int main() {
time_t rawtime;
struct tm *timeinfo;
char buf[80];
time(&rawtime);
timeinfo = localtime(&rawtime);
strftime(buf, 80, "%Y-%m-%d %H:%M:%s", timeinfo);
cout << "// Auto-generated by src/bun.js/headergen/sizegen.cpp at " << buf
<< ".\n";
cout << "// These are the byte sizes for the different object types with "
"bindings in JavaScriptCore.\n";
cout << "// This allows us to safely return stack allocated C++ types to "
"Zig.\n";
cout << "// It is only safe to do this when these sizes are correct.\n";
cout << "// That means:\n";
cout << "// 1. We can't dynamically link JavaScriptCore\n";
cout << "// 2. It's important that this is run whenever JavaScriptCore is "
"updated or the bindings on the Zig side change.\n";
cout << "// Failure to do so will lead to undefined behavior and probably "
"some frustrated people.\n";
cout << "// --- Regenerate this: --- \n";
cout << "// 1. \"make jsc-bindings-headers\"\n";
cout << "// 2. \"make sizegen\"\n";
cout << "// 3. \"make jsc-bindings-headers\"\n";
cout << "// ------------------------\n";
cout << "// You can verify the numbers written in this file at runtime via "
"the `extern`d types\n";
cout << "// Run \"jsc-bindings-headers\" twice because it uses these values "
"in the output. That's how all the bJSC__.* types are created - from "
"these values. \n";
int i = 0;
int len = sizeof(sizes) / sizeof(sizes[0]);
for (i = 0; i < len; i++) {
cout << "pub const " << names[i] << " = " << sizes[i] << ";\n";
cout << "pub const " << names[i] << "_align = " << aligns[i] << ";\n";
}
cout << "pub const Bun_FFI_PointerOffsetToArgumentsList = << "
<< JSC::CallFrame::argumentOffset(0) << ";\n";
return 0;
}
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