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const builtin = @import("builtin");
const std = @import("std");
const Builder = std.build.Builder;
const Mode = std.builtin.Mode;
pub fn build(b: *Builder) void {
const mode = b.standardReleaseOptions();
const target = b.standardTargetOptions(.{});
const test_all_step = b.step("test", "Run all tests in all modes.");
inline for ([_]Mode{ Mode.Debug, Mode.ReleaseFast, Mode.ReleaseSafe, Mode.ReleaseSmall }) |test_mode| {
const mode_str = comptime modeToString(test_mode);
const tests = b.addTest("clap.zig");
tests.setBuildMode(test_mode);
tests.setTarget(target);
tests.setNamePrefix(mode_str ++ " ");
const test_step = b.step("test-" ++ mode_str, "Run all tests in " ++ mode_str ++ ".");
test_step.dependOn(&tests.step);
test_all_step.dependOn(test_step);
}
const example_step = b.step("examples", "Build examples");
inline for ([_][]const u8{
"simple",
"simple-ex",
//"simple-error",
"streaming-clap",
"help",
"usage",
}) |example_name| {
const example = b.addExecutable(example_name, "example/" ++ example_name ++ ".zig");
example.addPackagePath("clap", "clap.zig");
example.setBuildMode(mode);
example.setTarget(target);
example.install();
example_step.dependOn(&example.step);
}
const all_step = b.step("all", "Build everything and runs all tests");
all_step.dependOn(test_all_step);
b.default_step.dependOn(all_step);
}
fn modeToString(mode: Mode) []const u8 {
return switch (mode) {
Mode.Debug => "debug",
Mode.ReleaseFast => "release-fast",
Mode.ReleaseSafe => "release-safe",
Mode.ReleaseSmall => "release-small",
};
}
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