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const std = @import("std");

const panicky = @import("./panic_handler.zig");
const MainPanicHandler = panicky.NewPanicHandler(std.builtin.default_panic);

pub const io_mode = .blocking;

pub fn panic(msg: []const u8, error_return_trace: ?*std.builtin.StackTrace, addr: ?usize) noreturn {
    MainPanicHandler.handle_panic(msg, error_return_trace, addr);
}

const CrashReporter = @import("./crash_reporter.zig");

pub fn main() void {
    const Output = bun.Output;
    const Environment = bun.Environment;

    if (comptime Environment.isRelease)
        CrashReporter.start() catch unreachable;

    bun.start_time = std.time.nanoTimestamp();

    // The memory allocator makes a massive difference.
    // std.heap.raw_c_allocator and default_allocator perform similarly.
    // std.heap.GeneralPurposeAllocator makes this about 3x _slower_ than esbuild.
    // var root_alloc = std.heap.ArenaAllocator.init(std.heap.raw_c_allocator);
    // var root_alloc_ = &root_alloc.allocator;

    var stdout = std.io.getStdOut();
    // var stdout = std.io.bufferedWriter(stdout_file.writer());
    var stderr = std.io.getStdErr();
    var output_source = Output.Source.init(stdout, stderr);

    Output.Source.set(&output_source);
    defer Output.flush();

    bun.CLI.Cli.start(bun.default_allocator, stdout, stderr, MainPanicHandler);
}

test "panic" {
    panic("woah", null);
}

pub const build_options = @import("build_options");
pub const bun = @import("./bun.zig");