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const std = @import("std");
const logger = @import("logger.zig");
const root = @import("root");
usingnamespace @import("global.zig");
pub fn NewPanicHandler(comptime panic_func: fn handle_panic(msg: []const u8, error_return_type: ?*std.builtin.StackTrace) noreturn) type {
return struct {
panic_count: usize = 0,
skip_next_panic: bool = false,
log: *logger.Log,
pub var Singleton: ?*Handler = null;
const Handler = @This();
pub fn init(log: *logger.Log) Handler {
return Handler{
.log = log,
};
}
pub inline fn handle_panic(msg: []const u8, error_return_type: ?*std.builtin.StackTrace) noreturn {
// This exists to ensure we flush all buffered output before panicking.
Output.flush();
if (msg.len > 0) {
if (Output.isEmojiEnabled()) {
Output.prettyErrorln("<r><red>Bun crashed 😭😭😭<r><d>: <r><b>{s}<r>\n", .{msg});
} else {
Output.prettyErrorln("<r><red>Crash<r><d>:<r> <b>{s}<r>", .{msg});
}
Output.flush();
} else {
if (Output.isEmojiEnabled()) {
Output.prettyErrorln("<r><red>Bun will crash now<r> 😭😭😭<r>\n", .{});
Output.flush();
} else {
Output.printError("Bun has crashed :'(\n", .{});
}
Output.flush();
}
Output.disableBuffering();
// // We want to always inline the panic handler so it doesn't show up in the stacktrace.
@call(.{ .modifier = .always_inline }, panic_func, .{ msg, error_return_type });
}
};
}
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