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const ThreadPool = @import("thread_pool");
const std = @import("std");
pub const Batch = ThreadPool.Batch;
pub const Task = ThreadPool.Task;
pub fn NewWorkPool(comptime max_threads: ?usize) type {
return struct {
var pool: ThreadPool = undefined;
var loaded: bool = false;
fn create() *ThreadPool {
@setCold(true);
pool = ThreadPool.init(.{
.max_threads = max_threads orelse @floatToInt(u32, @floor(@intToFloat(f32, @maximum(std.Thread.getCpuCount() catch 0, 2)) * 0.8)),
.stack_size = 2 * 1024 * 1024,
});
return &pool;
}
pub inline fn get() *ThreadPool {
// lil racy
if (loaded) return &pool;
loaded = true;
return create();
}
pub fn scheduleBatch(batch: ThreadPool.Batch) void {
get().schedule(batch);
}
pub fn schedule(task: *ThreadPool.Task) void {
get().schedule(ThreadPool.Batch.from(task));
}
};
}
pub const WorkPool = NewWorkPool(null);
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