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path: root/plugin/pkg/cache/cache.go
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-rw-r--r--plugin/pkg/cache/cache.go129
1 files changed, 129 insertions, 0 deletions
diff --git a/plugin/pkg/cache/cache.go b/plugin/pkg/cache/cache.go
new file mode 100644
index 000000000..56cae2180
--- /dev/null
+++ b/plugin/pkg/cache/cache.go
@@ -0,0 +1,129 @@
+// Package cache implements a cache. The cache hold 256 shards, each shard
+// holds a cache: a map with a mutex. There is no fancy expunge algorithm, it
+// just randomly evicts elements when it gets full.
+package cache
+
+import (
+ "hash/fnv"
+ "sync"
+)
+
+// Hash returns the FNV hash of what.
+func Hash(what []byte) uint32 {
+ h := fnv.New32()
+ h.Write(what)
+ return h.Sum32()
+}
+
+// Cache is cache.
+type Cache struct {
+ shards [shardSize]*shard
+}
+
+// shard is a cache with random eviction.
+type shard struct {
+ items map[uint32]interface{}
+ size int
+
+ sync.RWMutex
+}
+
+// New returns a new cache.
+func New(size int) *Cache {
+ ssize := size / shardSize
+ if ssize < 512 {
+ ssize = 512
+ }
+
+ c := &Cache{}
+
+ // Initialize all the shards
+ for i := 0; i < shardSize; i++ {
+ c.shards[i] = newShard(ssize)
+ }
+ return c
+}
+
+// Add adds a new element to the cache. If the element already exists it is overwritten.
+func (c *Cache) Add(key uint32, el interface{}) {
+ shard := key & (shardSize - 1)
+ c.shards[shard].Add(key, el)
+}
+
+// Get looks up element index under key.
+func (c *Cache) Get(key uint32) (interface{}, bool) {
+ shard := key & (shardSize - 1)
+ return c.shards[shard].Get(key)
+}
+
+// Remove removes the element indexed with key.
+func (c *Cache) Remove(key uint32) {
+ shard := key & (shardSize - 1)
+ c.shards[shard].Remove(key)
+}
+
+// Len returns the number of elements in the cache.
+func (c *Cache) Len() int {
+ l := 0
+ for _, s := range c.shards {
+ l += s.Len()
+ }
+ return l
+}
+
+// newShard returns a new shard with size.
+func newShard(size int) *shard { return &shard{items: make(map[uint32]interface{}), size: size} }
+
+// Add adds element indexed by key into the cache. Any existing element is overwritten
+func (s *shard) Add(key uint32, el interface{}) {
+ l := s.Len()
+ if l+1 > s.size {
+ s.Evict()
+ }
+
+ s.Lock()
+ s.items[key] = el
+ s.Unlock()
+}
+
+// Remove removes the element indexed by key from the cache.
+func (s *shard) Remove(key uint32) {
+ s.Lock()
+ delete(s.items, key)
+ s.Unlock()
+}
+
+// Evict removes a random element from the cache.
+func (s *shard) Evict() {
+ s.Lock()
+ defer s.Unlock()
+
+ key := -1
+ for k := range s.items {
+ key = int(k)
+ break
+ }
+ if key == -1 {
+ // empty cache
+ return
+ }
+ delete(s.items, uint32(key))
+}
+
+// Get looks up the element indexed under key.
+func (s *shard) Get(key uint32) (interface{}, bool) {
+ s.RLock()
+ el, found := s.items[key]
+ s.RUnlock()
+ return el, found
+}
+
+// Len returns the current length of the cache.
+func (s *shard) Len() int {
+ s.RLock()
+ l := len(s.items)
+ s.RUnlock()
+ return l
+}
+
+const shardSize = 256
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path: root/src/bun.js/bindings/BunGCOutputConstraint.h (unfollow)
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