# Timer queue When the `timer-queue` feature is enabled the RTFM framework includes a *global timer queue* that applications can use to *schedule* software tasks to run at some time in the future. > **NOTE**: The timer-queue feature can't be enabled when the target is > `thumbv6m-none-eabi` because there's no timer queue support for ARMv6-M. This > may change in the future. > **NOTE**: When the `timer-queue` feature is enabled you will *not* be able to > use the `SysTick` exception as a hardware task because the runtime uses it to > implement the global timer queue. To be able to schedule a software task the name of the task must appear in the `schedule` argument of the context attribute. When scheduling a task the [`Instant`] at which the task should be executed must be passed as the first argument of the `schedule` invocation. [`Instant`]: ../../api/rtfm/struct.Instant.html The RTFM runtime includes a monotonic, non-decreasing, 32-bit timer which can be queried using the `Instant::now` constructor. A [`Duration`] can be added to `Instant::now()` to obtain an `Instant` into the future. The monotonic timer is disabled while `init` runs so `Instant::now()` always returns the value `Instant(0 /* clock cycles */)`; the timer is enabled right before the interrupts are re-enabled and `idle` is executed. [`Duration`]: ../../api/rtfm/struct.Duration.html The example below schedules two tasks from `init`: `foo` and `bar`. `foo` is scheduled to run 8 million clock cycles in the future. Next, `bar` is scheduled to run 4 million clock cycles in the future. `bar` runs before `foo` since it was scheduled to run first. > **IMPORTANT**: The examples that use the `schedule` API or the `Instant` > abstraction will **not** properly work on QEMU because the Cortex-M cycle > counter functionality has not been implemented in `qemu-system-arm`. ``` rust {{#include ../../../../examples/schedule.rs}} ``` Running the program on real hardware produces the following output in the console: ``` text {{#include ../../../../ci/expected/schedule.run}} ``` ## Periodic tasks Software tasks have access to the `Instant` at which they were scheduled to run through the `scheduled` variable. This information and the `schedule` API can be used to implement periodic tasks as shown in the example below. ``` rust {{#include ../../../../examples/periodic.rs}} ``` This is the output produced by the example. Note that there is zero drift / jitter even though `schedule.foo` was invoked at the *end* of `foo`. Using `Instant::now` instead of `scheduled` would have resulted in drift / jitter. ``` text {{#include ../../../../ci/expected/periodic.run}} ``` ## Baseline For the tasks scheduled from `init` we have exact information about their `scheduled` time. For hardware tasks there's no `scheduled` time because these tasks are asynchronous in nature. For hardware tasks the runtime provides a `start` time, which indicates the time at which the task handler started executing. Note that `start` is **not** equal to the arrival time of the event that fired the task. Depending on the priority of the task and the load of the system the `start` time could be very far off from the event arrival time. What do you think will be the value of `scheduled` for software tasks that are *spawned* instead of scheduled? The answer is that spawned tasks inherit the *baseline* time of the context that spawned it. The baseline of hardware tasks is `start`, the baseline of software tasks is `scheduled` and the baseline of `init` is `start = Instant(0)`. `idle` doesn't really have a baseline but tasks spawned from it will use `Instant::now()` as their baseline time. The example below showcases the different meanings of the *baseline*. ``` rust {{#include ../../../../examples/baseline.rs}} ``` Running the program on real hardware produces the following output in the console: ``` text {{#include ../../../../ci/expected/baseline.run}} ```