// Code generated by go-bindata. DO NOT EDIT. // sources: // templates/index.html // templates/package.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _templatesIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb4\x54\x4f\x6f\xd3\x30\x14\xbf\xf3\x29\x1e\x56\x77\x23\x7e\x08\x71\x9a\x9c\x72\xa0\x68\x1c\x90\xa8\x06\x1c\x38\xba\xf6\x4b\xec\xd5\xb1\x2b\xdb\xe9\xa8\xa6\x7c\x77\xd4\xa4\x5b\xb7\x96\x64\x93\xd0\x72\x49\x9c\xf7\xfb\x63\x3f\xbf\xf7\xc4\xdb\xc5\xf7\xcf\x3f\x7f\x2f\xbf\x80\xc9\x8d\x9b\xbf\x11\xc3\x0b\x00\x40\x18\x92\x7a\xf8\xec\x97\xce\xfa\x35\x44\x72\x25\x4b\x79\xe7\x28\x19\xa2\xcc\xc0\x44\xaa\x4a\x66\x72\xde\xa4\x4b\x44\xa5\xfd\x4d\xe2\xca\x85\x56\x57\x4e\x46\xe2\x2a\x34\x28\x6f\xe4\x1f\x74\x76\x95\x30\xad\xc9\x51\x0e\x1e\x3f\xf0\xf7\xfc\xe3\xc3\x92\x37\xd6\x73\x95\x12\x03\x3c\x58\xe3\xd1\x5b\xac\x82\xde\x3d\xda\x86\xb6\x5b\x50\x4e\xa6\x54\x32\x15\x7c\x96\xd6\x53\x64\xc7\xf8\x29\x26\x86\xdb\x93\x68\x8f\xc8\x72\xe5\xe8\x1e\xd3\x16\x55\xeb\x5c\x71\x6b\x75\x36\xff\x00\x0f\x84\xa7\xd9\x38\x8f\xc7\xf1\xe0\x41\x60\xbe\x94\x6a\x2d\x6b\x12\x98\xcd\xf3\xe0\x1f\xa1\x8d\xea\x85\xd8\x45\x50\x6d\x43\x3e\xcb\x6c\x83\x9f\xa6\x08\x1c\xdb\xe9\x9e\x37\x7a\x46\x91\x9f\x5e\xc3\xe9\x73\x77\x07\x51\xfa\x9a\x60\xb6\xa6\xdd\x3b\x98\x6d\xa5\x6b\x09\x2e\x4b\xe0\x87\x43\x27\xe8\xba\x29\xf6\xcc\x36\x9b\x10\xf3\x52\x66\xb3\xa7\x6d\xa2\xf5\xb9\x02\x76\xb1\xc5\x8b\x2d\x83\x19\xff\x75\xfd\xad\xd7\x9e\x92\x79\xc1\x25\xe8\xf9\x89\x57\xd7\x09\xcc\x13\x17\x7b\x4f\x9b\x04\xf4\x20\x79\xe8\x05\xc4\xbd\x45\x9f\x00\x7e\x4d\x9b\x00\x5d\xc7\xe6\x67\xbf\x04\xca\x67\x4c\x5f\x65\x5b\xfc\x2a\xe8\xa0\xf8\xd7\x90\x32\x74\x1d\x9e\x25\x63\xa4\xfc\xcf\x54\x6d\x53\x43\x8a\x6a\x2f\x6b\x9b\x9a\x27\x63\xc9\xe9\xc4\x6d\xc0\x95\xd4\x35\x61\xbd\xb7\x29\x22\x55\x14\xc9\x2b\x2a\x56\xae\xa5\x4f\xfd\xdc\x28\xab\x10\x8b\x6c\xa8\xe8\x81\x0c\xa4\xcb\x25\xbb\x0a\x8b\xa0\x1e\xda\x7f\x3a\x2d\xff\x95\xb7\xf1\xf2\x87\xa1\x0e\xc9\xeb\xb1\x12\x13\x38\xd2\x04\x02\xfb\x71\x72\x32\x84\x50\xdb\xed\xa3\xb9\x75\x5c\x0a\x1c\x64\x04\x0e\xc3\xf6\x6f\x00\x00\x00\xff\xff\x27\x3c\xf8\x31\x84\x05\x00\x00") func templatesIndexHtmlBytes() ([]byte, error) { return bindataRead( _templatesIndexHtml, "templates/index.html", ) } func templatesIndexHtml() (*asset, error) { bytes, err := templatesIndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "templates/index.html", size: 1412, mode: os.FileMode(420), modTime: time.Unix(1620900995, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _templatesPackageHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x94\xd1\x31\x4f\xf3\x30\x10\x06\xe0\xfd\xfb\x15\xf7\x85\xb9\x35\x33\x38\x1d\x28\x88\xa5\x82\xaa\x82\x81\xd1\x24\x6f\x62\x4b\x8e\x2f\x38\x97\x4a\x28\xf2\x7f\x47\xa9\x2b\x15\x44\x11\x62\xb2\x7d\xb6\x1e\x9f\x5f\xeb\xff\xb7\x8f\xeb\xa7\x97\xed\x1d\x59\xe9\xfc\xea\x9f\xce\x03\x11\x91\xb6\x30\x75\x9e\x1e\x96\x1d\xc4\x50\x30\x1d\xca\xa2\xe5\x85\xeb\x7a\x8e\x52\x50\xc5\x41\x10\xa4\x2c\xa6\x89\x96\x6b\x13\x38\xb8\xca\xf8\xe7\xdd\x86\x52\xa2\xd6\x09\x59\x91\x7e\xb8\x52\x6a\xde\xdf\xa1\x67\x4a\xa9\xf8\x51\x1d\x78\x8c\x15\x7e\x51\xcf\x88\xe7\x6a\x4a\x22\x70\x28\xdc\x44\x13\x2a\x4b\x29\x4d\xaa\x76\xf1\x6f\x87\xd5\xd4\x38\x8f\x74\xb1\x99\xbc\x0b\xf8\xde\xfa\x6c\x2d\xf0\x36\xba\x7d\x59\x44\x34\x11\x83\xfd\xd4\xfe\xe5\x35\x8d\xd1\x97\xb3\x7b\xcf\x35\x57\xf9\x05\x47\x44\xab\x53\xc2\xfa\x95\xeb\xf7\x93\xfd\xc0\x62\x5d\x68\x49\x98\x06\x80\x2c\x22\x96\xb4\xf5\x30\x03\x48\x1b\xb2\x11\x4d\xce\xe6\x8b\xda\xf1\x1e\x64\x3c\x87\x56\x2b\xb3\x5a\x1e\x2f\xc9\xb2\x56\xf9\x67\x3f\x02\x00\x00\xff\xff\x0b\xa0\xa0\x2d\xf1\x01\x00\x00") func templatesPackageHtmlBytes() ([]byte, error) { return bindataRead( _templatesPackageHtml, "templates/package.html", ) } func templatesPackageHtml() (*asset, error) { bytes, err := templatesPackageHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "templates/package.html", size: 497, mode: os.FileMode(420), modTime: time.Unix(1620907647, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "templates/index.html": templatesIndexHtml, "templates/package.html": templatesPackageHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "templates": &bintree{nil, map[string]*bintree{ "index.html": &bintree{templatesIndexHtml, map[string]*bintree{}}, "package.html": &bintree{templatesPackageHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }