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author | 2022-10-06 13:42:31 -0700 | |
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committer | 2022-10-06 13:42:31 -0700 | |
commit | 69236a8149488ad68fc7ff9eb84419838bcd7782 (patch) | |
tree | d6c5ffa28a477209351f4f59213d3f8a11b6e4d1 /Source/Diagnostics/ComputeDiagFunctors/ParticleReductionFunctor.cpp | |
parent | 89ecf5ff46758401adb0122eaa5317877211a582 (diff) | |
download | WarpX-69236a8149488ad68fc7ff9eb84419838bcd7782.tar.gz WarpX-69236a8149488ad68fc7ff9eb84419838bcd7782.tar.zst WarpX-69236a8149488ad68fc7ff9eb84419838bcd7782.zip |
Spack Desktop: Simpler CUDA Visualization (#3337)
* Spack Desktop: Simpler Visualization
Reduce the dependencies for in situ vis, avoiding to
build DevilRay in Ascent, which takes very long right now.
We mostly use Ascent with VTK-m for now, so that works.
* CUDA Ascent & VTK-M: static
* ADIOS2: w/o CUDA
See https://github.com/ornladios/ADIOS2/issues/3332
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