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author | 2023-06-13 00:39:20 +0200 | |
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committer | 2023-06-12 15:39:20 -0700 | |
commit | 2289f4a24e6d0d6a5957f76dd6eed19f129860e6 (patch) | |
tree | 7f19698e8033c91fa4c441203a4f8e28513acb2d /Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp | |
parent | ceef66ccd87d9eacdbc18f0ae777f6848e060c7f (diff) | |
download | WarpX-2289f4a24e6d0d6a5957f76dd6eed19f129860e6.tar.gz WarpX-2289f4a24e6d0d6a5957f76dd6eed19f129860e6.tar.zst WarpX-2289f4a24e6d0d6a5957f76dd6eed19f129860e6.zip |
Replace amrex::Abort with WARPX_ABORT_WITH_MESSAGE (#3965)
* replace amrex::Abort with WarpX macros
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* adding back missing include
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* use amrex::Abort in a GPU kernel
* bump precision
Diffstat (limited to 'Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp')
-rw-r--r-- | Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp b/Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp index a439a91f7..81a569461 100644 --- a/Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp +++ b/Source/FieldSolver/FiniteDifferenceSolver/EvolveB.cpp @@ -284,7 +284,7 @@ void FiniteDifferenceSolver::EvolveBCartesianECT ( jp = j; kp = k + vec(1); #else - amrex::Abort("EvolveBCartesianECT: Embedded Boundaries are only implemented in 2D3V and 3D3V"); + WARPX_ABORT_WITH_MESSAGE("EvolveBCartesianECT: Embedded Boundaries are only implemented in 2D3V and 3D3V"); #endif }else{ ip = i + vec(0); @@ -316,7 +316,7 @@ void FiniteDifferenceSolver::EvolveBCartesianECT ( jp = j; kp = k + vec(1); #else - amrex::Abort("EvolveBCartesianECT: Embedded Boundaries are only implemented in 2D3V and 3D3V"); + WARPX_ABORT_WITH_MESSAGE("EvolveBCartesianECT: Embedded Boundaries are only implemented in 2D3V and 3D3V"); #endif }else{ ip = i + vec(0); |